Bernardo Innocenti wrote:
I still couldn't solve my problem, but thanks for helping.
The way you map memory in ps3fb_mmap() is basically the same.
In my case, memory is allocated with __get_free_pages() instead
of being at an absolute physical address, but I can't see how
it could make any diff
Geert Uytterhoeven wrote:
> It's known to work for the PS3 frame buffer device driver, which copies the
> virtual frame buffer to the GPU on every vsync. Check out ps3fb_mmap() in
> http://www.kernel.org/git/?p=linux/kernel/git/geoff/ps3-linux.git;a=blob_plain;f=drivers/video/ps3fb.c;hb=HEAD
I st
On Sun, 14 Jan 2007, Bernardo Innocenti wrote:
> This is driving me crazy. I wrote this custom fb driver for an
> organic LED display for an embedded ARM system.
>
> The display is connected trough an I2C bus, therefore the display
> buffer is not memory mapped.
>
> Anyway, I want to support mma
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