On Tue, 22 Feb 2005 17:23:03 + (GMT), James Simmons
<[EMAIL PROTECTED]> wrote:
>
> > As far as I know none of the significant contributors on either fbdev
> > or DRM are being paid to work on the project.
>
> So I have noticed. There is much to do but no real man power. We are
> talking about
> As far as I know none of the significant contributors on either fbdev
> or DRM are being paid to work on the project.
So I have noticed. There is much to do but no real man power. We are
talking about this merging but at our rate it will take 5 years to happen.
We don't have the man power to
On Tue, 22 Feb 2005 05:13:07 + (GMT), James Simmons
<[EMAIL PROTECTED]> wrote:
> > > 4. Which comes to the next point. The code is not modular enough. Take
> > >drm_bufs.c. Everything is a ioctl function. This has a few
> > > disadvantages.
> > >One is the fbdev layer couldn't just lin
On Tue, 22 Feb 2005 15:46:03 +1100, Dave Airlie <[EMAIL PROTECTED]> wrote:
> >
> > 1. Lots of work that would take lots of time. To my knowledge all fbdev
> >developers work in there spare free time. No one does this for a
> >living.
>
> So do most of the drm developers, I know I do and Jo
> > 1. Lots of work that would take lots of time. To my knowledge all fbdev
> >developers work in there spare free time. No one does this for a
> >living.
>
> So do most of the drm developers, I know I do and Jon Smirl does, and
> Eric Anholt does and I think us three have been the larges
>
> 1. Lots of work that would take lots of time. To my knowledge all fbdev
>developers work in there spare free time. No one does this for a
>living.
So do most of the drm developers, I know I do and Jon Smirl does, and
Eric Anholt does and I think us three have been the largest
contribu
> > Do you see any other solution to this then?
>
> You could build this inside of the DRM framework which already
> supports DMA and memory management. DRM doesn't really know anything
> about 3D, it just knows how to send commands to the graphics hardware.
> It's the mesa layer in user space th
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