Removed also trailing whitespaces

Signed-off-by: Emil Medve <[EMAIL PROTECTED]>
---

I'm running git with core.autocrlf=input and it singled out
Documentation/input/iforce-protocol.txt as using DOS end-of-lines:

http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob;f=Documentation/input/iforce-protocol.txt;h=95df4ca70e717865cb23e7520a1ab8e8f978fb21;hb=master

I wanted to fix it so I won't always have my working tree dirty

linux-2.6> scripts/checkpatch.pl 
0001-Removed-DOS-EOLs-from-Documentation-input-iforce-pro.patch 
Your patch has no obvious style problems and is ready for submission.

 Documentation/input/iforce-protocol.txt |  508 +++++++++++++++---------------
 1 files changed, 254 insertions(+), 254 deletions(-)

diff --git a/Documentation/input/iforce-protocol.txt 
b/Documentation/input/iforce-protocol.txt
index 95df4ca..8777d2d 100644
--- a/Documentation/input/iforce-protocol.txt
+++ b/Documentation/input/iforce-protocol.txt
@@ -1,254 +1,254 @@
-** Introduction

-This document describes what I managed to discover about the protocol used to

-specify force effects to I-Force 2.0 devices.  None of this information comes

-from Immerse. That's why you should not trust what is written in this

-document. This document is intended to help understanding the protocol.

-This is not a reference. Comments and corrections are welcome.  To contact me,

-send an email to: [EMAIL PROTECTED]

-

-** WARNING **

-I may not be held responsible for any dammage or harm caused if you try to

-send data to your I-Force device based on what you read in this document.

-

-** Preliminary Notes:

-All values are hexadecimal with big-endian encoding (msb on the left). Beware,

-values inside packets are encoded using little-endian.  Bytes whose roles are

-unknown are marked ???  Information that needs deeper inspection is marked (?)

-

-** General form of a packet **

-This is how packets look when the device uses the rs232 to communicate.

-2B OP LEN DATA CS

-CS is the checksum. It is equal to the exclusive or of all bytes.

-

-When using USB:

-OP DATA

-The 2B, LEN and CS fields have disappeared, probably because USB handles 
frames and

-data corruption is handled or unsignificant.

-

-First, I describe effects that are sent by the device to the computer

-

-** Device input state

-This packet is used to indicate the state of each button and the value of each

-axis

-OP= 01 for a joystick, 03 for a wheel

-LEN= Varies from device to device

-00 X-Axis lsb

-01 X-Axis msb

-02 Y-Axis lsb, or gas pedal for a wheel

-03 Y-Axis msb, or brake pedal for a wheel

-04 Throttle

-05 Buttons

-06 Lower 4 bits: Buttons

-   Upper 4 bits: Hat

-07 Rudder

-

-** Device effects states

-OP= 02

-LEN= Varies

-00 ? Bit 1 (Value 2) is the value of the deadman switch

-01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.

-02 ??

-03 Address of parameter block changed (lsb)

-04 Address of parameter block changed (msb)

-05 Address of second parameter block changed (lsb)

-... depending on the number of parameter blocks updated

-

-** Force effect **

-OP=  01

-LEN= 0e

-00 Channel (when playing several effects at the same time, each must be 
assigned a channel)

-01 Wave form

-       Val 00 Constant

-       Val 20 Square

-       Val 21 Triangle

-       Val 22 Sine

-       Val 23 Sawtooth up

-       Val 24 Sawtooth down

-       Val 40 Spring (Force = f(pos))

-       Val 41 Friction (Force = f(velocity)) and Inertia (Force = 
f(acceleration))

-

-       

-02 Axes affected and trigger

-       Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction

-                 Val 4 = X axis only. Byte 05 must contain 5a

-                 Val 8 = Y axis only. Byte 05 must contain b4

-                 Val c = X and Y axes. Bytes 05 must contain 60

-       Bits 0-3: Val 0 = No trigger

-                 Val x+1 = Button x triggers the effect

-       When the whole byte is 0, cancel the previously set trigger

-

-03-04 Duration of effect (little endian encoding, in ms)

-

-05 Direction of effect, if applicable. Else, see 02 for value to assign.

-

-06-07 Minimum time between triggering.

-

-08-09 Address of periodicity or magnitude parameters

-0a-0b Address of attack and fade parameters, or ffff if none.

-*or*

-08-09 Address of interactive parameters for X-axis, or ffff if not applicable

-0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable

-

-0c-0d Delay before execution of effect (little endian encoding, in ms)

-

-

-** Time based parameters **

-

-*** Attack and fade ***

-OP=  02

-LEN= 08

-00-01 Address where to store the parameteres

-02-03 Duration of attack (little endian encoding, in ms)

-04 Level at end of attack. Signed byte.

-05-06 Duration of fade.

-07 Level at end of fade.

-

-*** Magnitude ***

-OP=  03

-LEN= 03

-00-01 Address

-02 Level. Signed byte.

-

-*** Periodicity ***

-OP=  04

-LEN= 07

-00-01 Address

-02 Magnitude. Signed byte.

-03 Offset. Signed byte.

-04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.

-05-06 Period (little endian encoding, in ms)

-

-** Interactive parameters **

-OP=  05

-LEN= 0a

-00-01 Address

-02 Positive Coeff

-03 Negative Coeff

-04+05 Offset (center)

-06+07 Dead band (Val 01F4 = 5000 (decimal))

-08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))

-09 Negative saturation

-

-The encoding is a bit funny here: For coeffs, these are signed values. The

-maximum value is 64 (100 decimal), the min is 9c.

-For the offset, the minimum value is FE0C, the maximum value is 01F4.

-For the deadband, the minimum value is 0, the max is 03E8.

-

-** Controls **

-OP=  41

-LEN= 03

-00 Channel

-01 Start/Stop

-       Val 00: Stop

-       Val 01: Start and play once.

-       Val 41: Start and play n times (See byte 02 below)

-02 Number of iterations n.

-

-** Init **

-

-*** Querying features ***

-OP=  ff

-Query command. Length varies according to the query type.

-The general format of this packet is:

-ff 01 QUERY [INDEX] CHECKSUM

-reponses are of the same form:

-FF LEN QUERY VALUE_QUERIED CHECKSUM2

-where LEN = 1 + length(VALUE_QUERIED)

-

-**** Query ram size ****

-QUERY = 42 ('B'uffer size)

-The device should reply with the same packet plus two additionnal bytes

-containing the size of the memory:

-ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.

-

-**** Query number of effects ****

-QUERY = 4e ('N'umber of effects)

-The device should respond by sending the number of effects that can be played

-at the same time (one byte)

-ff 02 4e 14 CS would stand for 20 effects.

-

-**** Vendor's id ****

-QUERY = 4d ('M'anufacturer)

-Query the vendors'id (2 bytes)

-

-**** Product id *****

-QUERY = 50 ('P'roduct)

-Query the product id (2 bytes)

-

-**** Open device ****

-QUERY = 4f ('O'pen) 

-No data returned.

-

-**** Close device *****

-QUERY = 43 ('C')lose

-No data returned.

-

-**** Query effect ****

-QUERY = 45 ('E') 

-Send effect type.

-Returns nonzero if supported (2 bytes)

-

-**** Firmware Version ****

-QUERY = 56 ('V'ersion)

-Sends back 3 bytes - major, minor, subminor

-

-*** Initialisation of the device ***

-

-**** Set Control ****

-!!! Device dependent, can be different on different models !!!

-OP=  40 <idx> <val> [<val>]

-LEN= 2 or 3

-00 Idx

-   Idx 00 Set dead zone (0..2048) 

-   Idx 01 Ignore Deadman sensor (0..1)     

-   Idx 02 Enable comm watchdog (0..1)     

-   Idx 03 Set the strength of the spring (0..100)   

-   Idx 04 Enable or disable the spring (0/1)

-   Idx 05 Set axis saturation threshold (0..2048) 

-

-**** Set Effect State ****

-OP=  42 <val>

-LEN= 1

-00 State

-   Bit 3 Pause force feedback

-   Bit 2 Enable force feedback

-   Bit 0 Stop all effects

-

-**** Set overall gain ****

-OP=  43 <val>

-LEN= 1

-00 Gain

-   Val 00 = 0%

-   Val 40 = 50%

-   Val 80 = 100%

-

-** Parameter memory **

-

-Each device has a certain amount of memory to store parameters of effects.

-The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below

-is the amount of memory apparently needed for every set of parameters:

- - period : 0c

- - magnitude : 02

- - attack and fade : 0e

- - interactive : 08

-

-** Appendix: How to study the protocol ? **

-

-1. Generate effects using the force editor provided with the DirectX SDK, or 
use Immersion Studio (freely available at their web site in the developer 
section: www.immersion.com)

-2. Start a soft spying RS232 or USB (depending on where you connected your 
joystick/wheel). I used ComPortSpy from fCoder (alpha version!)

-3. Play the effect, and watch what happens on the spy screen.

-

-A few words about ComPortSpy:

-At first glance, this soft seems, hum, well... buggy. In fact, data appear 
with a few seconds latency. Personnaly, I restart it every time I play an 
effect.

-Remember it's free (as in free beer) and alpha!

-

-** URLS **

-Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.

-

-** Author of this document **

-Johann Deneux <[EMAIL PROTECTED]>

-Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/

-

-Additions by Vojtech Pavlik.

-

-I-Force is trademark of Immersion Corp.

+** Introduction
+This document describes what I managed to discover about the protocol used to
+specify force effects to I-Force 2.0 devices.  None of this information comes
+from Immerse. That's why you should not trust what is written in this
+document. This document is intended to help understanding the protocol.
+This is not a reference. Comments and corrections are welcome.  To contact me,
+send an email to: [EMAIL PROTECTED]
+
+** WARNING **
+I may not be held responsible for any dammage or harm caused if you try to
+send data to your I-Force device based on what you read in this document.
+
+** Preliminary Notes:
+All values are hexadecimal with big-endian encoding (msb on the left). Beware,
+values inside packets are encoded using little-endian.  Bytes whose roles are
+unknown are marked ???  Information that needs deeper inspection is marked (?)
+
+** General form of a packet **
+This is how packets look when the device uses the rs232 to communicate.
+2B OP LEN DATA CS
+CS is the checksum. It is equal to the exclusive or of all bytes.
+
+When using USB:
+OP DATA
+The 2B, LEN and CS fields have disappeared, probably because USB handles 
frames and
+data corruption is handled or unsignificant.
+
+First, I describe effects that are sent by the device to the computer
+
+** Device input state
+This packet is used to indicate the state of each button and the value of each
+axis
+OP= 01 for a joystick, 03 for a wheel
+LEN= Varies from device to device
+00 X-Axis lsb
+01 X-Axis msb
+02 Y-Axis lsb, or gas pedal for a wheel
+03 Y-Axis msb, or brake pedal for a wheel
+04 Throttle
+05 Buttons
+06 Lower 4 bits: Buttons
+   Upper 4 bits: Hat
+07 Rudder
+
+** Device effects states
+OP= 02
+LEN= Varies
+00 ? Bit 1 (Value 2) is the value of the deadman switch
+01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
+02 ??
+03 Address of parameter block changed (lsb)
+04 Address of parameter block changed (msb)
+05 Address of second parameter block changed (lsb)
+... depending on the number of parameter blocks updated
+
+** Force effect **
+OP=  01
+LEN= 0e
+00 Channel (when playing several effects at the same time, each must be 
assigned a channel)
+01 Wave form
+       Val 00 Constant
+       Val 20 Square
+       Val 21 Triangle
+       Val 22 Sine
+       Val 23 Sawtooth up
+       Val 24 Sawtooth down
+       Val 40 Spring (Force = f(pos))
+       Val 41 Friction (Force = f(velocity)) and Inertia (Force = 
f(acceleration))
+
+
+02 Axes affected and trigger
+       Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
+                 Val 4 = X axis only. Byte 05 must contain 5a
+                 Val 8 = Y axis only. Byte 05 must contain b4
+                 Val c = X and Y axes. Bytes 05 must contain 60
+       Bits 0-3: Val 0 = No trigger
+                 Val x+1 = Button x triggers the effect
+       When the whole byte is 0, cancel the previously set trigger
+
+03-04 Duration of effect (little endian encoding, in ms)
+
+05 Direction of effect, if applicable. Else, see 02 for value to assign.
+
+06-07 Minimum time between triggering.
+
+08-09 Address of periodicity or magnitude parameters
+0a-0b Address of attack and fade parameters, or ffff if none.
+*or*
+08-09 Address of interactive parameters for X-axis, or ffff if not applicable
+0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
+
+0c-0d Delay before execution of effect (little endian encoding, in ms)
+
+
+** Time based parameters **
+
+*** Attack and fade ***
+OP=  02
+LEN= 08
+00-01 Address where to store the parameteres
+02-03 Duration of attack (little endian encoding, in ms)
+04 Level at end of attack. Signed byte.
+05-06 Duration of fade.
+07 Level at end of fade.
+
+*** Magnitude ***
+OP=  03
+LEN= 03
+00-01 Address
+02 Level. Signed byte.
+
+*** Periodicity ***
+OP=  04
+LEN= 07
+00-01 Address
+02 Magnitude. Signed byte.
+03 Offset. Signed byte.
+04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
+05-06 Period (little endian encoding, in ms)
+
+** Interactive parameters **
+OP=  05
+LEN= 0a
+00-01 Address
+02 Positive Coeff
+03 Negative Coeff
+04+05 Offset (center)
+06+07 Dead band (Val 01F4 = 5000 (decimal))
+08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
+09 Negative saturation
+
+The encoding is a bit funny here: For coeffs, these are signed values. The
+maximum value is 64 (100 decimal), the min is 9c.
+For the offset, the minimum value is FE0C, the maximum value is 01F4.
+For the deadband, the minimum value is 0, the max is 03E8.
+
+** Controls **
+OP=  41
+LEN= 03
+00 Channel
+01 Start/Stop
+       Val 00: Stop
+       Val 01: Start and play once.
+       Val 41: Start and play n times (See byte 02 below)
+02 Number of iterations n.
+
+** Init **
+
+*** Querying features ***
+OP=  ff
+Query command. Length varies according to the query type.
+The general format of this packet is:
+ff 01 QUERY [INDEX] CHECKSUM
+reponses are of the same form:
+FF LEN QUERY VALUE_QUERIED CHECKSUM2
+where LEN = 1 + length(VALUE_QUERIED)
+
+**** Query ram size ****
+QUERY = 42 ('B'uffer size)
+The device should reply with the same packet plus two additionnal bytes
+containing the size of the memory:
+ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
+
+**** Query number of effects ****
+QUERY = 4e ('N'umber of effects)
+The device should respond by sending the number of effects that can be played
+at the same time (one byte)
+ff 02 4e 14 CS would stand for 20 effects.
+
+**** Vendor's id ****
+QUERY = 4d ('M'anufacturer)
+Query the vendors'id (2 bytes)
+
+**** Product id *****
+QUERY = 50 ('P'roduct)
+Query the product id (2 bytes)
+
+**** Open device ****
+QUERY = 4f ('O'pen)
+No data returned.
+
+**** Close device *****
+QUERY = 43 ('C')lose
+No data returned.
+
+**** Query effect ****
+QUERY = 45 ('E')
+Send effect type.
+Returns nonzero if supported (2 bytes)
+
+**** Firmware Version ****
+QUERY = 56 ('V'ersion)
+Sends back 3 bytes - major, minor, subminor
+
+*** Initialisation of the device ***
+
+**** Set Control ****
+!!! Device dependent, can be different on different models !!!
+OP=  40 <idx> <val> [<val>]
+LEN= 2 or 3
+00 Idx
+   Idx 00 Set dead zone (0..2048)
+   Idx 01 Ignore Deadman sensor (0..1)
+   Idx 02 Enable comm watchdog (0..1)
+   Idx 03 Set the strength of the spring (0..100)
+   Idx 04 Enable or disable the spring (0/1)
+   Idx 05 Set axis saturation threshold (0..2048)
+
+**** Set Effect State ****
+OP=  42 <val>
+LEN= 1
+00 State
+   Bit 3 Pause force feedback
+   Bit 2 Enable force feedback
+   Bit 0 Stop all effects
+
+**** Set overall gain ****
+OP=  43 <val>
+LEN= 1
+00 Gain
+   Val 00 = 0%
+   Val 40 = 50%
+   Val 80 = 100%
+
+** Parameter memory **
+
+Each device has a certain amount of memory to store parameters of effects.
+The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
+is the amount of memory apparently needed for every set of parameters:
+ - period : 0c
+ - magnitude : 02
+ - attack and fade : 0e
+ - interactive : 08
+
+** Appendix: How to study the protocol ? **
+
+1. Generate effects using the force editor provided with the DirectX SDK, or 
use Immersion Studio (freely available at their web site in the developer 
section: www.immersion.com)
+2. Start a soft spying RS232 or USB (depending on where you connected your 
joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
+3. Play the effect, and watch what happens on the spy screen.
+
+A few words about ComPortSpy:
+At first glance, this soft seems, hum, well... buggy. In fact, data appear 
with a few seconds latency. Personnaly, I restart it every time I play an 
effect.
+Remember it's free (as in free beer) and alpha!
+
+** URLS **
+Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.
+
+** Author of this document **
+Johann Deneux <[EMAIL PROTECTED]>
+Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/
+
+Additions by Vojtech Pavlik.
+
+I-Force is trademark of Immersion Corp.
-- 
1.5.3.GIT

-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to [EMAIL PROTECTED]
More majordomo info at  http://vger.kernel.org/majordomo-info.html
Please read the FAQ at  http://www.tux.org/lkml/

Reply via email to