Hi Dmitry,
On 03/04/2014 06:07 PM, Dmitry Torokhov wrote:
Hi Felix,
On Sun, Mar 02, 2014 at 12:35:43PM +0100, Felix Rueegg wrote:
When an effect with zero replay length, zero replay delay
and zero envelope attack length is uploaded, it is played and then scheduled to
play
again one timer tick
Hi Felix,
On Sun, Mar 02, 2014 at 12:35:43PM +0100, Felix Rueegg wrote:
> When an effect with zero replay length, zero replay delay
> and zero envelope attack length is uploaded, it is played and then scheduled
> to play
> again one timer tick later. This triggers a warning (URB submitted while
>
-- Forwarded message --
From: Michal Malý
Date: Sun, Mar 2, 2014 at 2:29 PM
Subject: Re: [PATCH] input: ff-memless: don't schedule already playing
effect to play again
To: Elias Vanderstuyft
On Sunday 02 of March 2014 14:17:58 you wrote:
> On Sun, Mar 2, 2014 at 12:35 P
On Sunday 02 of March 2014 14:17:58 you wrote:
> On Sun, Mar 2, 2014 at 12:35 PM, Felix Rueegg
wrote:
> > When an effect with zero replay length, zero replay delay
> > and zero envelope attack length is uploaded, it is played and then
> > scheduled to play again one timer tick later. This trigger
On Sun, Mar 2, 2014 at 12:35 PM, Felix Rueegg wrote:
> When an effect with zero replay length, zero replay delay
> and zero envelope attack length is uploaded, it is played and then scheduled
> to play
> again one timer tick later. This triggers a warning (URB submitted while
> active) in combina
When an effect with zero replay length, zero replay delay
and zero envelope attack length is uploaded, it is played and then scheduled to
play
again one timer tick later. This triggers a warning (URB submitted while
active) in combination with the xpad driver.
Skipping the rescheduling of this ef
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