On Wed, Sep 9, 2020 at 5:59 PM Chris Down wrote:
>
> Muchun Song writes:
> >1. Double the threshold currently hard coded as "10" with each iteration
> >suggested by Vlastimil. It is also a good idea.
>
> I think this sounds reasonable, although I'd like to see what the difference
> in
>
Muchun Song writes:
1. Double the threshold currently hard coded as "10" with each iteration
suggested by Vlastimil. It is also a good idea.
I think this sounds reasonable, although I'd like to see what the difference in
reclaim looks like in practice.
2. In the while loop, we can check
Hi Chris,
On Tue, Sep 8, 2020 at 11:09 PM Chris Down wrote:
>
> drop_caches by its very nature can be extremely performance intensive -- if
> someone wants to abort after trying too long, they can just send a
> TASK_KILLABLE signal, no? If exiting the loop and returning to usermode
> doesn't
>
drop_caches by its very nature can be extremely performance intensive -- if
someone wants to abort after trying too long, they can just send a
TASK_KILLABLE signal, no? If exiting the loop and returning to usermode doesn't
reliably work when doing that, then _that's_ something to improve, but
On 9/8/20 5:09 PM, Chris Down wrote:
> drop_caches by its very nature can be extremely performance intensive -- if
> someone wants to abort after trying too long, they can just send a
> TASK_KILLABLE signal, no? If exiting the loop and returning to usermode
> doesn't
> reliably work when doing
Vlastimil Babka writes:
On 9/8/20 5:09 PM, Chris Down wrote:
drop_caches by its very nature can be extremely performance intensive -- if
someone wants to abort after trying too long, they can just send a
TASK_KILLABLE signal, no? If exiting the loop and returning to usermode doesn't
reliably
From: Chunxin Zang
On our server, there are about 10k memcg in one machine. They use memory
very frequently. When I tigger drop caches,the process will infinite loop
in drop_slab_node.
There are two reasons:
1.We have too many memcgs, even though one object freed in one memcg, the
sum of
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