The tile code notifies the simulator of new ET_EXEC objects starting
to execute so that tracing code can properly annotate the objects.
However, we didn't support ET_DYN executables like ld.so, so we
didn't properly load symbols, etc. This change enables that support;
we use a variant of the
The tile code notifies the simulator of new ET_EXEC objects starting
to execute so that tracing code can properly annotate the objects.
However, we didn't support ET_DYN executables like ld.so, so we
didn't properly load symbols, etc. This change enables that support;
we use a variant of the
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