Hi,
On Wed, 2018-03-21 at 16:47 +, Daniel Stone wrote:
> Hi Paul,
>
> On 21 March 2018 at 15:29, Paul Kocialkowski
> wrote:
> > +/*
> > + * Allwinner "MB32" tiled format
> > + *
> > + * This is the primary layout coming out of the VPU, where pixels
> > are tiled
> > + * 32x32.
> > + */
>
>
Hi Paul,
On 21 March 2018 at 15:29, Paul Kocialkowski
wrote:
> +/*
> + * Allwinner "MB32" tiled format
> + *
> + * This is the primary layout coming out of the VPU, where pixels are tiled
> + * 32x32.
> + */
Can you please be a bit more specific here, following the other
examples? In particular,
This introduces specific definitions for vendor Allwinner and its
specific MB32 tiled format, an NV12-based format with 32x32 tiles.
This format is the default output format used by the VPU on most
Allwinner platforms.
Signed-off-by: Paul Kocialkowski
---
include/uapi/drm/drm_fourcc.h | 10
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