On Thu, Aug 28, 2014 at 10:03:55PM +0200, Clemens Ladisch wrote:
> Takashi Iwai wrote:
> > did anyone test the patch at all...?
>
> Appears to work. The ymfpci gameport seems to be somewhat unreliable:
>
> analog.c: 100 out of 17347 reads (0%) on pci:06:06.1/gameport0 failed
> analog.c:
Takashi Iwai wrote:
> did anyone test the patch at all...?
Appears to work. The ymfpci gameport seems to be somewhat unreliable:
analog.c: 100 out of 17347 reads (0%) on pci:06:06.1/gameport0 failed
analog.c: 122 out of reads (10%) on pci:06:07.0/gameport0 failed
There is still
Takashi Iwai wrote:
did anyone test the patch at all...?
Appears to work. The ymfpci gameport seems to be somewhat unreliable:
analog.c: 100 out of 17347 reads (0%) on pci:06:06.1/gameport0 failed
analog.c: 122 out of reads (10%) on pci:06:07.0/gameport0 failed
There is still
On Thu, Aug 28, 2014 at 10:03:55PM +0200, Clemens Ladisch wrote:
Takashi Iwai wrote:
did anyone test the patch at all...?
Appears to work. The ymfpci gameport seems to be somewhat unreliable:
analog.c: 100 out of 17347 reads (0%) on pci:06:06.1/gameport0 failed
analog.c: 122 out
At Sun, 24 Aug 2014 07:07:16 +0200,
Andreas Mohr wrote:
>
> On Thu, Aug 21, 2014 at 01:29:03PM +0200, Takashi Iwai wrote:
> > I did a quick hack and it seems working on my box.
> > The patch is below.
>
> Thanks!!
>
> Further comments below.
>
> I will be testing this ASAP.
> > +static bool
At Sun, 24 Aug 2014 07:07:16 +0200,
Andreas Mohr wrote:
On Thu, Aug 21, 2014 at 01:29:03PM +0200, Takashi Iwai wrote:
I did a quick hack and it seems working on my box.
The patch is below.
Thanks!!
Further comments below.
I will be testing this ASAP.
+static bool use_ktime =
On Thu, Aug 21, 2014 at 01:29:03PM +0200, Takashi Iwai wrote:
> I did a quick hack and it seems working on my box.
> The patch is below.
Thanks!!
Further comments below.
I will be testing this ASAP.
> +static bool use_ktime = true;
> +module_param(use_ktime, bool, 0400);
Towards final commit,
On Thu, Aug 21, 2014 at 01:29:03PM +0200, Takashi Iwai wrote:
I did a quick hack and it seems working on my box.
The patch is below.
Thanks!!
Further comments below.
I will be testing this ASAP.
+static bool use_ktime = true;
+module_param(use_ktime, bool, 0400);
Towards final commit,
At Wed, 20 Aug 2014 09:05:58 +0200,
Takashi Iwai wrote:
>
> > > > > Also, I'm left wondering why e.g. my Athlon XP system (a very popular
> > > > > choice for longer times) would be affected by Cpufreq...
> > > > > And there are no details on how exactly cpufreq is a problem or how
> > > > >
Hi Dmitry,
On Wed, Aug 20, 2014 at 4:49 PM, Dmitry Torokhov
wrote:
> On Wed, Aug 20, 2014 at 02:15:30PM +0200, Takashi Iwai wrote:
>> At Wed, 20 Aug 2014 09:05:58 +0200,
>> Takashi Iwai wrote:
>> > Well, it worked on my test machine a year ago or so. Maybe I had a
>> > good luck.
>>
>> FYI, now
Hi Dmitry,
On Wed, Aug 20, 2014 at 4:49 PM, Dmitry Torokhov
dmitry.torok...@gmail.com wrote:
On Wed, Aug 20, 2014 at 02:15:30PM +0200, Takashi Iwai wrote:
At Wed, 20 Aug 2014 09:05:58 +0200,
Takashi Iwai wrote:
Well, it worked on my test machine a year ago or so. Maybe I had a
good luck.
At Wed, 20 Aug 2014 09:05:58 +0200,
Takashi Iwai wrote:
Also, I'm left wondering why e.g. my Athlon XP system (a very popular
choice for longer times) would be affected by Cpufreq...
And there are no details on how exactly cpufreq is a problem or how
this
timing issue
On Wed, Aug 20, 2014 at 02:15:30PM +0200, Takashi Iwai wrote:
> At Wed, 20 Aug 2014 09:05:58 +0200,
> Takashi Iwai wrote:
> > Well, it worked on my test machine a year ago or so. Maybe I had a
> > good luck.
>
> FYI, now I tested again an analog joystick on SB Live put on a Dell
> IvyBridge
On Wed, Aug 20, 2014 at 04:27:19PM +0200, Andreas Mohr wrote:
> > > > Also, I'm left wondering why e.g. my Athlon XP system (a very popular
> > > > choice for longer times) would be affected by Cpufreq...
> > > > And there are no details on how exactly cpufreq is a problem or how this
> > > >
Hi,
Sorry for having introduced a cut in discussion threading (broken
formatting which caused In-Reply-To header loss).
Will add several slightly disconnected items in single mail
due to restricted environment.
On Wed, Aug 20, 2014 at 08:09:49AM +0200, Takashi Iwai wrote:
> At Tue, 19 Aug 2014
On Wed, Aug 20, 2014 at 2:29 PM, One Thousand Gnomes
wrote:
>> It's the gameport core code that is currently broken under some
>> situation, right? If so, marking it as broken is the first step, and
>> we don't need to touch else. We may fix it later, or we may not. If
>> the thing isn't
> It's the gameport core code that is currently broken under some
> situation, right? If so, marking it as broken is the first step, and
> we don't need to touch else. We may fix it later, or we may not. If
> the thing isn't improved, then we can drop the whole stuff.
It's only broken on x86
> It wouldn't be hard to fix: That code was developed when the timing
> infrastructure in the kernel was non-existent, making use of it today
> would make things a lot easier.
You can also use pm_qos on most machines to stop PM messing it up. Ugly
but works.
Alan
--
To unsubscribe from this
At Wed, 20 Aug 2014 09:05:58 +0200,
Takashi Iwai wrote:
> Well, it worked on my test machine a year ago or so. Maybe I had a
> good luck.
FYI, now I tested again an analog joystick on SB Live put on a Dell
IvyBridge desktop with 3.17-rc1 x86-64 kernel, and it worked fine as
is.
So it's not that
Dmitry Torokhov wrote:
> Gameport support hasn't been working well ever since cpufreq became
> mainstream
Back in the gameport-mainstream days, we did not have a usable high-
resolution timer API. But why can't we use something like
getrawmonotonic() now? (Yes, I'm volunteering ...)
> and it
At Tue, 19 Aug 2014 23:31:30 -0700,
Dmitry Torokhov wrote:
>
> On Wed, Aug 20, 2014 at 08:09:49AM +0200, Takashi Iwai wrote:
> > At Tue, 19 Aug 2014 22:18:15 -0700,
> > Dmitry Torokhov wrote:
> > >
> > > Hi Andreas,
> > >
> > > On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
> > >
On Tue, Aug 19, 2014 at 10:18:15PM -0700, Dmitry Torokhov wrote:
> Are you actively testing gameport interfaces with real joysticks/gamepads on
> these cards? And what software is still in use that runs on these old boxes
> (with mainline kernel)?
I still do have a huge box of gameport hardware
On Wed, Aug 20, 2014 at 08:09:49AM +0200, Takashi Iwai wrote:
> At Tue, 19 Aug 2014 22:18:15 -0700,
> Dmitry Torokhov wrote:
> >
> > Hi Andreas,
> >
> > On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
> >
> > > Hi,
> > >
> > > > Gameport support hasn't been working well ever
At Tue, 19 Aug 2014 22:18:15 -0700,
Dmitry Torokhov wrote:
>
> Hi Andreas,
>
> On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
>
> > Hi,
> >
> > > Gameport support hasn't been working well ever since cpufreq became
> > > mainstream and it becomes increasingly hard to find
At Tue, 19 Aug 2014 22:18:15 -0700,
Dmitry Torokhov wrote:
Hi Andreas,
On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
Hi,
Gameport support hasn't been working well ever since cpufreq became
mainstream and it becomes increasingly hard to find hardware and
On Wed, Aug 20, 2014 at 08:09:49AM +0200, Takashi Iwai wrote:
At Tue, 19 Aug 2014 22:18:15 -0700,
Dmitry Torokhov wrote:
Hi Andreas,
On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
Hi,
Gameport support hasn't been working well ever since cpufreq became
On Tue, Aug 19, 2014 at 10:18:15PM -0700, Dmitry Torokhov wrote:
Are you actively testing gameport interfaces with real joysticks/gamepads on
these cards? And what software is still in use that runs on these old boxes
(with mainline kernel)?
I still do have a huge box of gameport hardware in
At Tue, 19 Aug 2014 23:31:30 -0700,
Dmitry Torokhov wrote:
On Wed, Aug 20, 2014 at 08:09:49AM +0200, Takashi Iwai wrote:
At Tue, 19 Aug 2014 22:18:15 -0700,
Dmitry Torokhov wrote:
Hi Andreas,
On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
Hi,
Dmitry Torokhov wrote:
Gameport support hasn't been working well ever since cpufreq became
mainstream
Back in the gameport-mainstream days, we did not have a usable high-
resolution timer API. But why can't we use something like
getrawmonotonic() now? (Yes, I'm volunteering ...)
and it
At Wed, 20 Aug 2014 09:05:58 +0200,
Takashi Iwai wrote:
Well, it worked on my test machine a year ago or so. Maybe I had a
good luck.
FYI, now I tested again an analog joystick on SB Live put on a Dell
IvyBridge desktop with 3.17-rc1 x86-64 kernel, and it worked fine as
is.
So it's not that
It wouldn't be hard to fix: That code was developed when the timing
infrastructure in the kernel was non-existent, making use of it today
would make things a lot easier.
You can also use pm_qos on most machines to stop PM messing it up. Ugly
but works.
Alan
--
To unsubscribe from this list:
It's the gameport core code that is currently broken under some
situation, right? If so, marking it as broken is the first step, and
we don't need to touch else. We may fix it later, or we may not. If
the thing isn't improved, then we can drop the whole stuff.
It's only broken on x86 with
On Wed, Aug 20, 2014 at 2:29 PM, One Thousand Gnomes
gno...@lxorguk.ukuu.org.uk wrote:
It's the gameport core code that is currently broken under some
situation, right? If so, marking it as broken is the first step, and
we don't need to touch else. We may fix it later, or we may not. If
the
Hi,
Sorry for having introduced a cut in discussion threading (broken
formatting which caused In-Reply-To header loss).
Will add several slightly disconnected items in single mail
due to restricted environment.
On Wed, Aug 20, 2014 at 08:09:49AM +0200, Takashi Iwai wrote:
At Tue, 19 Aug 2014
On Wed, Aug 20, 2014 at 04:27:19PM +0200, Andreas Mohr wrote:
Also, I'm left wondering why e.g. my Athlon XP system (a very popular
choice for longer times) would be affected by Cpufreq...
And there are no details on how exactly cpufreq is a problem or how this
timing issue could
On Wed, Aug 20, 2014 at 02:15:30PM +0200, Takashi Iwai wrote:
At Wed, 20 Aug 2014 09:05:58 +0200,
Takashi Iwai wrote:
Well, it worked on my test machine a year ago or so. Maybe I had a
good luck.
FYI, now I tested again an analog joystick on SB Live put on a Dell
IvyBridge desktop with
On Tue, Aug 19, 2014 at 10:18:15PM -0700, Dmitry Torokhov wrote:
> Hi Andreas,
>
> On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
>
> > Hi,
> >
> > > Gameport support hasn't been working well ever since cpufreq became
> > > mainstream and it becomes increasingly hard to find
Hi Andreas,
On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
> Hi,
>
> > Gameport support hasn't been working well ever since cpufreq became
> > mainstream and it becomes increasingly hard to find hardware and
> > software
> > that would run on such old hardware.
>
> Given that
Reply-To:
In-Reply-To: <1408466497-25640-1-git-send-email-dmitry.torok...@gmail.com>
X-Priority: none
Hi,
> Gameport support hasn't been working well ever since cpufreq became
> mainstream and it becomes increasingly hard to find hardware and
> software
> that would run on such old hardware.
Gameport support hasn't been working well ever since cpufreq became
mainstream and it becomes increasingly hard to find hardware and software
that would run on such old hardware.
This patch deletes support of gamecon interfaces from sound cards in
preparation of gamecon subsystem removal.
Reply-To:
In-Reply-To: 1408466497-25640-1-git-send-email-dmitry.torok...@gmail.com
X-Priority: none
Hi,
Gameport support hasn't been working well ever since cpufreq became
mainstream and it becomes increasingly hard to find hardware and
software
that would run on such old hardware.
Given
Hi Andreas,
On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
Hi,
Gameport support hasn't been working well ever since cpufreq became
mainstream and it becomes increasingly hard to find hardware and
software
that would run on such old hardware.
Given that I'm puzzled
On Tue, Aug 19, 2014 at 10:18:15PM -0700, Dmitry Torokhov wrote:
Hi Andreas,
On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
Hi,
Gameport support hasn't been working well ever since cpufreq became
mainstream and it becomes increasingly hard to find hardware and
Gameport support hasn't been working well ever since cpufreq became
mainstream and it becomes increasingly hard to find hardware and software
that would run on such old hardware.
This patch deletes support of gamecon interfaces from sound cards in
preparation of gamecon subsystem removal.
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