On Tue, 2014-02-11 at 12:32 -0500, Christopher Covington wrote:
> Hi Pawel,
>
> On 02/11/2014 11:53 AM, Pawel Moll wrote:
> > This patch tries to solve that issue in a generic way,
> > adding a "populated" flag which is set in the device_node
> > structure when a device is being created in the cor
On Thu, 2014-02-13 at 13:15 -0600, Rob Herring wrote:
> On Tue, Feb 11, 2014 at 10:53 AM, Pawel Moll wrote:
> > In "Device Tree powered" systems, platform devices are usually
> > massively populated with of_platform_populate() call, executed
> > at some level of initcalls, either by generic archit
On Mon, 2014-04-28 at 18:37 +0100, Pawel Moll wrote:
> On Thu, 2014-02-13 at 13:15 -0600, Rob Herring wrote:
> > On Tue, Feb 11, 2014 at 10:53 AM, Pawel Moll wrote:
> > > In "Device Tree powered" systems, platform devices are usually
> > > massively populated with of_platform_populate() call, exec
On Tue, Feb 11, 2014 at 10:53 AM, Pawel Moll wrote:
> In "Device Tree powered" systems, platform devices are usually
> massively populated with of_platform_populate() call, executed
> at some level of initcalls, either by generic architecture
> or by platform-specific code.
>
> There are situation
Hi Pawel,
On 02/11/2014 11:53 AM, Pawel Moll wrote:
> This patch tries to solve that issue in a generic way,
> adding a "populated" flag which is set in the device_node
> structure when a device is being created in the core.
> Later, of_platform_populate() skips such nodes (and
> its children) in
In "Device Tree powered" systems, platform devices are usually
massively populated with of_platform_populate() call, executed
at some level of initcalls, either by generic architecture
or by platform-specific code.
There are situations though where certain devices must be
created (and bound with d
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