Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-10-01 Thread Vladislav Naumov
I fetched `dev/aratiu/fix-dragonrise-gamepad` branch from https://github.com/10ne1/linux at commit a7dd8e2 "hid: hid-dr: add input mapping for axis selection" and built 32-bit kernel (default debian config). 0079:0011 DragonRise Inc. Gamepad works properly, both axis and all buttons. TEST PASSED.

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-28 Thread Ioan-Adrian Ratiu
On Wed, 28 Sep 2016, Vladislav Naumov wrote: > On Tue, Sep 27, 2016 at 10:44 PM, Ioan-Adrian Ratiu wrote: >> Can you please wait a little until I post v2 later today and test v2 >> directly? Because the change in it's current form has no effect on >> 0079:0011 (the current quirk is enabled only f

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-27 Thread Vladislav Naumov
On Tue, Sep 27, 2016 at 10:44 PM, Ioan-Adrian Ratiu wrote: > Can you please wait a little until I post v2 later today and test v2 > directly? Because the change in it's current form has no effect on > 0079:0011 (the current quirk is enabled only for 0006). Sure thing! Just drop me a line when it'

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-27 Thread Ioan-Adrian Ratiu
On Tue, 27 Sep 2016, Vladislav Naumov wrote: > Yes, I still have one of those! > 0079:0011 DragonRise Inc. Gamepad > Left shift buttons are broken now, but axis and main buttons are still > working. > Axis is handled properly with 3.16.0-4-686-pae #1 SMP Debian > 3.16.7-ckt25-2 (2016-04-08) i686

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-27 Thread Vladislav Naumov
Yes, I still have one of those! 0079:0011 DragonRise Inc. Gamepad Left shift buttons are broken now, but axis and main buttons are still working. Axis is handled properly with 3.16.0-4-686-pae #1 SMP Debian 3.16.7-ckt25-2 (2016-04-08) i686 GNU/Linux from debian/stable. I can test what you want. Sho

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-26 Thread Nikolai Kondrashov
Hi Benjamin, On 09/26/2016 12:29 PM, Benjamin Tissoires wrote: Ideally, we need to have Dragon Rise 0x0011 tested too. Nick, would you mind checking it if you still have this particular device? I never had it, but perhaps Vladislav still has some. Vladislav, would you be able to test a change

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-26 Thread Benjamin Tissoires
On Sep 26 2016 or thereabouts, Ioan-Adrian Ratiu wrote: > Commit 79346d620e9d ("HID: input: force generic axis to be mapped to their > user space axis") made mapping generic axes to their userspace equivalents > mandatory and some lower end gamepads which were depending on the previous > behaviour

[PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-25 Thread Ioan-Adrian Ratiu
Commit 79346d620e9d ("HID: input: force generic axis to be mapped to their user space axis") made mapping generic axes to their userspace equivalents mandatory and some lower end gamepads which were depending on the previous behaviour suffered severe regressions because they were reusing axes and e