From: Rob Clark
In situations where the GPU is mostly idle, all or nearly all buffer
objects will be in the inactive list. But if the system is under memory
pressure (from something other than GPU), we could still get a lot of
shrinker calls. Which results in traversing a list of thousands of o
On Sat, Nov 14, 2020 at 11:30:10AM -0800, Rob Clark wrote:
> From: Rob Clark
>
> In situations where the GPU is mostly idle, all or nearly all buffer
> objects will be in the inactive list. But if the system is under memory
> pressure (from something other than GPU), we could still get a lot of
On Mon, Nov 16, 2020 at 9:20 AM Jordan Crouse wrote:
>
> On Sat, Nov 14, 2020 at 11:30:10AM -0800, Rob Clark wrote:
> > From: Rob Clark
> >
> > In situations where the GPU is mostly idle, all or nearly all buffer
> > objects will be in the inactive list. But if the system is under memory
> > pre
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