On Mon, Oct 22, 2012 at 02:18:54PM -0700, Andrew Morton wrote:
> On Sun, 21 Oct 2012 09:52:59 -0200
> Thadeu Lima de Souza Cascardo wrote:
>
> > A gen_pool_chunk uses a bitmap to find what addresses ranges it has
> > allocated and bugs when we destroy the pool and a chunk has some bits
> > set.
>
On Sun, 21 Oct 2012 09:52:59 -0200
Thadeu Lima de Souza Cascardo wrote:
> A gen_pool_chunk uses a bitmap to find what addresses ranges it has
> allocated and bugs when we destroy the pool and a chunk has some bits
> set.
>
> There is a problem when it allocates the bitmap. It allocates only the
A gen_pool_chunk uses a bitmap to find what addresses ranges it has
allocated and bugs when we destroy the pool and a chunk has some bits
set.
There is a problem when it allocates the bitmap. It allocates only the
number of bytes needed for the bits that represent the size it's
allocating. That is
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