On Sun, Mar 28, 2021 at 12:23 AM Al Viro wrote:
>
> On Fri, Mar 26, 2021 at 07:03:47PM +0200, Andy Shevchenko wrote:
> > The bitmap.h header is used in a lot of code around the kernel.
> > Besides that it includes kernel.h which sometimes makes a loop.
>
> How much of the kernel does *not* end up
On Fri, Mar 26, 2021 at 07:03:47PM +0200, Andy Shevchenko wrote:
> The bitmap.h header is used in a lot of code around the kernel.
> Besides that it includes kernel.h which sometimes makes a loop.
How much of the kernel does *not* end up pulling kernel.h anyway,
making all subsequent includes fast
On Fri, Mar 26, 2021 at 07:03:47PM +0200, Andy Shevchenko wrote:
> The bitmap.h header is used in a lot of code around the kernel.
> Besides that it includes kernel.h which sometimes makes a loop.
>
> Break the loop by introducing align.h, including it in kernel.h
> and bitmap.h followed by replac
The bitmap.h header is used in a lot of code around the kernel.
Besides that it includes kernel.h which sometimes makes a loop.
Break the loop by introducing align.h, including it in kernel.h
and bitmap.h followed by replacing kernel.h with limits.h.
Signed-off-by: Andy Shevchenko
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include/l
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