[PATCH v11 14/15] memcg: reap dead memcgs upon global memory pressure

2013-11-25 Thread Vladimir Davydov
From: Glauber Costa When we delete kmem-enabled memcgs, they can still be zombieing around for a while. The reason is that the objects may still be alive, and we won't be able to delete them at destruction time. The only entry point for that, though, are the shrinkers. The shrinker interface, ho

[PATCH v11 14/15] memcg: reap dead memcgs upon global memory pressure

2013-10-24 Thread Vladimir Davydov
From: Glauber Costa When we delete kmem-enabled memcgs, they can still be zombieing around for a while. The reason is that the objects may still be alive, and we won't be able to delete them at destruction time. The only entry point for that, though, are the shrinkers. The shrinker interface, ho