Hi
On Tue, Aug 20, 2013 at 12:32 PM, Jiri Kosina wrote:
> On Fri, 16 Aug 2013, David Herrmann wrote:
>
>> Hm, I just noticed that this got merged without the
>> Documentation/input/gamepad.txt description. Was this intentional?
>> https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/co
On Fri, 16 Aug 2013, David Herrmann wrote:
> Hm, I just noticed that this got merged without the
> Documentation/input/gamepad.txt description. Was this intentional?
> https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/commit/?id=d09bbfd2a8408a995419dff0d2ba906013cf4cc9
My git-fu h
Hi Jiri
On Thu, Jun 27, 2013 at 11:47 AM, Jiri Kosina wrote:
> On Wed, 26 Jun 2013, Dmitry Torokhov wrote:
>
>> On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
>> > --- a/include/uapi/linux/input.h
>> > +++ b/include/uapi/linux/input.h
>> > @@ -507,10 +507,14 @@ struct input_keyma
Hi
On Thu, Jun 27, 2013 at 11:47 AM, Jiri Kosina wrote:
> On Wed, 26 Jun 2013, Dmitry Torokhov wrote:
>
>> On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
>> > --- a/include/uapi/linux/input.h
>> > +++ b/include/uapi/linux/input.h
>> > @@ -507,10 +507,14 @@ struct input_keymap_ent
On Wed, 26 Jun 2013, Dmitry Torokhov wrote:
> On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
> > --- a/include/uapi/linux/input.h
> > +++ b/include/uapi/linux/input.h
> > @@ -507,10 +507,14 @@ struct input_keymap_entry {
> >
> > #define BTN_GAMEPAD0x130
> > #de
Hi David, Jiri,
On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
> --- a/include/uapi/linux/input.h
> +++ b/include/uapi/linux/input.h
> @@ -507,10 +507,14 @@ struct input_keymap_entry {
>
> #define BTN_GAMEPAD 0x130
> #define BTN_A0x130
> +#defi
On Wed, 19 Jun 2013, Jiri Kosina wrote:
> On Sat, 15 Jun 2013, David Herrmann wrote:
>
> > Until today all gamepad input drivers report their data differently. It is
> > nearly impossible to write applications for more than one device in a
> > generic way. Therefore, this patch introduces a unifo
On Sat, 15 Jun 2013, David Herrmann wrote:
> Until today all gamepad input drivers report their data differently. It is
> nearly impossible to write applications for more than one device in a
> generic way. Therefore, this patch introduces a uniform gamepad API which
> will be used for all new dri
Until today all gamepad input drivers report their data differently. It is
nearly impossible to write applications for more than one device in a
generic way. Therefore, this patch introduces a uniform gamepad API which
will be used for all new drivers.
Instead of mapping buttons by their labels, w
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