As discussed in [1], there is a problem with get_random_bytes being
used before the RNG has actually been seeded. The solution for fixing
this appears to be multi-pronged. One of those prongs involves adding
a simple blocking API so that modules that use the RNG in process
context can just sleep
As discussed in [1], there is a problem with get_random_bytes being
used before the RNG has actually been seeded. The solution for fixing
this appears to be multi-pronged. One of those prongs involves adding
a simple blocking API so that modules that use the RNG in process
context can just sleep
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