19.06.2019 11:19, Thierry Reding пишет:
> On Tue, Jun 18, 2019 at 05:03:57PM +0300, Dmitry Osipenko wrote:
>> Tegra's timer uses n+1 scheme for the counter, i.e. timer will fire after
>> one tick if 0 is loaded. The minimum and maximum numbers of oneshot ticks
>> are defined by clockevents_config_a
On Tue, Jun 18, 2019 at 05:03:57PM +0300, Dmitry Osipenko wrote:
> Tegra's timer uses n+1 scheme for the counter, i.e. timer will fire after
> one tick if 0 is loaded. The minimum and maximum numbers of oneshot ticks
> are defined by clockevents_config_and_register(min, max) invocation and
> the mi
On 18/06/2019 15:03, Dmitry Osipenko wrote:
> Tegra's timer uses n+1 scheme for the counter, i.e. timer will fire after
> one tick if 0 is loaded. The minimum and maximum numbers of oneshot ticks
> are defined by clockevents_config_and_register(min, max) invocation and
> the min value is set to 1
Tegra's timer uses n+1 scheme for the counter, i.e. timer will fire after
one tick if 0 is loaded. The minimum and maximum numbers of oneshot ticks
are defined by clockevents_config_and_register(min, max) invocation and
the min value is set to 1 tick. Hence "cycles" value can't ever be 0,
unless it
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