Re: [PATCH v4 03/15] perf util: refactor inline_list to operate on symbols

2017-10-08 Thread Milian Wolff
On Donnerstag, 5. Oktober 2017 03:56:13 CEST Namhyung Kim wrote: > Hi Milian, > > On Sun, Oct 01, 2017 at 04:30:48PM +0200, Milian Wolff wrote: > > This is a requirement to create real callchain entries for inlined > > frames. > > > > Since the list of inlines usually contains the target symbol

Re: [PATCH v4 03/15] perf util: refactor inline_list to operate on symbols

2017-10-08 Thread Milian Wolff
On Donnerstag, 5. Oktober 2017 03:56:13 CEST Namhyung Kim wrote: > Hi Milian, > > On Sun, Oct 01, 2017 at 04:30:48PM +0200, Milian Wolff wrote: > > This is a requirement to create real callchain entries for inlined > > frames. > > > > Since the list of inlines usually contains the target symbol

Re: [PATCH v4 03/15] perf util: refactor inline_list to operate on symbols

2017-10-04 Thread Namhyung Kim
Hi Milian, On Sun, Oct 01, 2017 at 04:30:48PM +0200, Milian Wolff wrote: > This is a requirement to create real callchain entries for inlined > frames. > > Since the list of inlines usually contains the target symbol too, > i.e. the location where the frames get inlined to, we alias that >

Re: [PATCH v4 03/15] perf util: refactor inline_list to operate on symbols

2017-10-04 Thread Namhyung Kim
Hi Milian, On Sun, Oct 01, 2017 at 04:30:48PM +0200, Milian Wolff wrote: > This is a requirement to create real callchain entries for inlined > frames. > > Since the list of inlines usually contains the target symbol too, > i.e. the location where the frames get inlined to, we alias that >

[PATCH v4 03/15] perf util: refactor inline_list to operate on symbols

2017-10-01 Thread Milian Wolff
This is a requirement to create real callchain entries for inlined frames. Since the list of inlines usually contains the target symbol too, i.e. the location where the frames get inlined to, we alias that symbol and reuse it as-is is. This ensures that other dependent functionality keeps

[PATCH v4 03/15] perf util: refactor inline_list to operate on symbols

2017-10-01 Thread Milian Wolff
This is a requirement to create real callchain entries for inlined frames. Since the list of inlines usually contains the target symbol too, i.e. the location where the frames get inlined to, we alias that symbol and reuse it as-is is. This ensures that other dependent functionality keeps