On Tue, 17 Jun 2014 12:27:44 -0500 Jack Miller wrote:
> [ RESEND note: Adding relevant CCs, fixed a couple of typos in commit message,
> patches unchanged. Original intro follows. ]
>
> All -
>
> This is small set of patches our team has had kicking around for a few
> versions
> internally tha
On Wed, 2014-06-18 at 12:53 +1000, Anton Blanchard wrote:
> > I normally wouldn't mind optimizing synthetic cases like this, but a
> > quick look at patch 1/3 shows that we're adding an extra overhead (16
> > bytes) in the task_struct.
>
> > We have the shmmni limit (and friends) for that.
>
> If
Hi David,
> > Anton wrote a simple test to cause the issue:
> >
> > http://ozlabs.org/~anton/junkcode/bust_shm_exit.c
>
> I'm actually in the process of adding shm microbenchmarks to
> perf-bench so I might steal this :-)
Sounds good!
> Are you seeing this issue in any real world setups? While
On Tue, 2014-06-17 at 14:55 -0500, Jack Miller wrote:
> Even if this is synthetic, the testcase could also be seen as proof of an
> unprivileged denial of service as an arbitrary user could run bust_shm_exit
> and subsequently start overloading the system.
We have the shmmni limit (and friends) fo
On Tue, Jun 17, 2014 at 10:48:32AM -0700, Davidlohr Bueso wrote:
> On Tue, 2014-06-17 at 12:27 -0500, Jack Miller wrote:
> > [ RESEND note: Adding relevant CCs, fixed a couple of typos in commit
> > message,
> > patches unchanged. Original intro follows. ]
> >
> > All -
> >
> > This is small set
On Tue, 2014-06-17 at 12:27 -0500, Jack Miller wrote:
> [ RESEND note: Adding relevant CCs, fixed a couple of typos in commit message,
> patches unchanged. Original intro follows. ]
>
> All -
>
> This is small set of patches our team has had kicking around for a few
> versions
> internally that
[ RESEND note: Adding relevant CCs, fixed a couple of typos in commit message,
patches unchanged. Original intro follows. ]
All -
This is small set of patches our team has had kicking around for a few versions
internally that fixes tasks getting hung on shm_exit when there are many
threads hammer
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