sure, the gifs. i have to clean up the argouml files,
there're some duplicate classes. i added tty_struct.
if only i had the original c++ preprocessor. it'll
be interesting to c++ code which compiles with
a c compiler.
imel
On Thu, 1 Mar 2001, Erik Mouw wrote:
> On Wed, Feb
On Wed, Feb 28, 2001 at 05:47:55PM +0700, [EMAIL PROTECTED] wrote:
> hah, i forgot the url.
> it's at http://www.trustix.co.id/~imel96/linux/
Nice. Can we copy them on www.kernelnewbies.org? They might be useful
for others as well.
> #kernelnewbies have not much help, or they all live in
> diffe
hah, i forgot the url.
it's at http://www.trustix.co.id/~imel96/linux/
#kernelnewbies have not much help, or they all live in
different time zone.
i just wanna know how people look at the kernel at design
level. is it describeable in uml, etc.
imel
On Tue, 27 Feb 2001, Erik M
On Tue, Feb 27, 2001 at 09:54:54PM +0700, [EMAIL PROTECTED] wrote:
> i put some gifs describing linux. they're in uml.
> linux doesn't have class, so i tried to capture every
> struct (struct is kinda class in c++) related to task_struct.
>
> why? it's a school project. but it turned out to be a
hi,
i put some gifs describing linux. they're in uml.
linux doesn't have class, so i tried to capture every
struct (struct is kinda class in c++) related to task_struct.
why? it's a school project. but it turned out to be a help to
understand the kernel. maybe the kernel could use more object
o
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