On Feb 4, 2008 5:44 PM, Marc Dietrich
<[EMAIL PROTECTED]> wrote:
> ...
> Anyway, heres a quick ugly fix for the ARCH detection code, tested on ps3.
> ...
Architecture detection is indeed broken in LIO. Would it be possible
to use the standard config.guess script instead of the custom LIO arch
dete
Hi Nicholas,
thanks for your quick reply.
Am Montag 04 Februar 2008 16:52:40 schrieb Nicholas A. Bellinger:
> Hi Marc,
>
> You can generate the kernel RPM with 'make kernel ARCH=powerpc'.
Yes, this works. The arch detection is a little ugly. I wonder why it is
necessary at all.
> Also, while
Hi Again,
Almost forgot, I put the following RPMs that iscsi userspace tools rpms
depends for LIO-console.pl and LIO-demo.sh:
perl-Curses-1.15-1.fc6.ppc.rpm
perl-IO-All-0.33-3.fc5.noarch.rpm
perl-IO-String-1.08-1.2.fc5.rf.noarch.rpm
http://linux-iscsi.org/builds/ps3-linux/
These should work, le
Hi Marc,
You can generate the kernel RPM with 'make kernel ARCH=powerpc'.
Also, while module-assistant is supported on debian/ubuntu,
trunk/buildtools/ currently does not support generating kernel module
source rpms. If you want to send a patch, I would be more than happy to
take it.
--nab
On
Greetings all,
I have updated the wiki at:
http://linux-iscsi.org/index.php/Playstation3/iSCSI
and posted the first LIO target builds on the LIO Cluster:
http://linux-iscsi.org/builds/ps3-linux/
I will adding the documentation for both LIO SE on PS3-Linux, and the
FC8 upgrade process, as the l
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