On Thu, Aug 28, 2014 at 10:03:55PM +0200, Clemens Ladisch wrote:
> Takashi Iwai wrote:
> > did anyone test the patch at all...?
>
> Appears to work. The ymfpci gameport seems to be somewhat unreliable:
>
> analog.c: 100 out of 17347 reads (0%) on pci:06:06.1/gameport0 failed
> analog.c: 12
Takashi Iwai wrote:
> did anyone test the patch at all...?
Appears to work. The ymfpci gameport seems to be somewhat unreliable:
analog.c: 100 out of 17347 reads (0%) on pci:06:06.1/gameport0 failed
analog.c: 122 out of reads (10%) on pci:06:07.0/gameport0 failed
There is still s
At Sun, 24 Aug 2014 07:07:16 +0200,
Andreas Mohr wrote:
>
> On Thu, Aug 21, 2014 at 01:29:03PM +0200, Takashi Iwai wrote:
> > I did a quick hack and it seems working on my box.
> > The patch is below.
>
> Thanks!!
>
> Further comments below.
>
> I will be testing this ASAP.
> > +static bool use
On Thu, Aug 21, 2014 at 01:29:03PM +0200, Takashi Iwai wrote:
> I did a quick hack and it seems working on my box.
> The patch is below.
Thanks!!
Further comments below.
I will be testing this ASAP.
> +static bool use_ktime = true;
> +module_param(use_ktime, bool, 0400);
Towards final commit, s
At Wed, 20 Aug 2014 09:05:58 +0200,
Takashi Iwai wrote:
>
> > > > > Also, I'm left wondering why e.g. my Athlon XP system (a very popular
> > > > > choice for longer times) would be affected by Cpufreq...
> > > > > And there are no details on how exactly cpufreq is a problem or how
> > > > > this
Hi Dmitry,
On Wed, Aug 20, 2014 at 4:49 PM, Dmitry Torokhov
wrote:
> On Wed, Aug 20, 2014 at 02:15:30PM +0200, Takashi Iwai wrote:
>> At Wed, 20 Aug 2014 09:05:58 +0200,
>> Takashi Iwai wrote:
>> > Well, it worked on my test machine a year ago or so. Maybe I had a
>> > good luck.
>>
>> FYI, now
On Wed, Aug 20, 2014 at 02:15:30PM +0200, Takashi Iwai wrote:
> At Wed, 20 Aug 2014 09:05:58 +0200,
> Takashi Iwai wrote:
> > Well, it worked on my test machine a year ago or so. Maybe I had a
> > good luck.
>
> FYI, now I tested again an analog joystick on SB Live put on a Dell
> IvyBridge deskt
On Wed, Aug 20, 2014 at 04:27:19PM +0200, Andreas Mohr wrote:
> > > > Also, I'm left wondering why e.g. my Athlon XP system (a very popular
> > > > choice for longer times) would be affected by Cpufreq...
> > > > And there are no details on how exactly cpufreq is a problem or how this
> > > > timin
Hi,
Sorry for having introduced a cut in discussion threading (broken
formatting which caused In-Reply-To header loss).
Will add several slightly disconnected items in single mail
due to restricted environment.
On Wed, Aug 20, 2014 at 08:09:49AM +0200, Takashi Iwai wrote:
> At Tue, 19 Aug 2014 2
On Wed, Aug 20, 2014 at 2:29 PM, One Thousand Gnomes
wrote:
>> It's the gameport core code that is currently broken under some
>> situation, right? If so, marking it as broken is the first step, and
>> we don't need to touch else. We may fix it later, or we may not. If
>> the thing isn't improv
> It's the gameport core code that is currently broken under some
> situation, right? If so, marking it as broken is the first step, and
> we don't need to touch else. We may fix it later, or we may not. If
> the thing isn't improved, then we can drop the whole stuff.
It's only broken on x86 wi
> It wouldn't be hard to fix: That code was developed when the timing
> infrastructure in the kernel was non-existent, making use of it today
> would make things a lot easier.
You can also use pm_qos on most machines to stop PM messing it up. Ugly
but works.
Alan
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At Wed, 20 Aug 2014 09:05:58 +0200,
Takashi Iwai wrote:
> Well, it worked on my test machine a year ago or so. Maybe I had a
> good luck.
FYI, now I tested again an analog joystick on SB Live put on a Dell
IvyBridge desktop with 3.17-rc1 x86-64 kernel, and it worked fine as
is.
So it's not that
Dmitry Torokhov wrote:
> Gameport support hasn't been working well ever since cpufreq became
> mainstream
Back in the gameport-mainstream days, we did not have a usable high-
resolution timer API. But why can't we use something like
getrawmonotonic() now? (Yes, I'm volunteering ...)
> and it be
At Tue, 19 Aug 2014 23:31:30 -0700,
Dmitry Torokhov wrote:
>
> On Wed, Aug 20, 2014 at 08:09:49AM +0200, Takashi Iwai wrote:
> > At Tue, 19 Aug 2014 22:18:15 -0700,
> > Dmitry Torokhov wrote:
> > >
> > > Hi Andreas,
> > >
> > > On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
> > >
On Tue, Aug 19, 2014 at 10:18:15PM -0700, Dmitry Torokhov wrote:
> Are you actively testing gameport interfaces with real joysticks/gamepads on
> these cards? And what software is still in use that runs on these old boxes
> (with mainline kernel)?
I still do have a huge box of gameport hardware i
On Wed, Aug 20, 2014 at 08:09:49AM +0200, Takashi Iwai wrote:
> At Tue, 19 Aug 2014 22:18:15 -0700,
> Dmitry Torokhov wrote:
> >
> > Hi Andreas,
> >
> > On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
> >
> > > Hi,
> > >
> > > > Gameport support hasn't been working well ever since
At Tue, 19 Aug 2014 22:18:15 -0700,
Dmitry Torokhov wrote:
>
> Hi Andreas,
>
> On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
>
> > Hi,
> >
> > > Gameport support hasn't been working well ever since cpufreq became
> > > mainstream and it becomes increasingly hard to find hardware
On Tue, Aug 19, 2014 at 10:18:15PM -0700, Dmitry Torokhov wrote:
> Hi Andreas,
>
> On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
>
> > Hi,
> >
> > > Gameport support hasn't been working well ever since cpufreq became
> > > mainstream and it becomes increasingly hard to find hardw
Hi Andreas,
On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote:
> Hi,
>
> > Gameport support hasn't been working well ever since cpufreq became
> > mainstream and it becomes increasingly hard to find hardware and
> > software
> > that would run on such old hardware.
>
> Given that I'm
Reply-To:
In-Reply-To: <1408466497-25640-1-git-send-email-dmitry.torok...@gmail.com>
X-Priority: none
Hi,
> Gameport support hasn't been working well ever since cpufreq became
> mainstream and it becomes increasingly hard to find hardware and
> software
> that would run on such old hardware.
Gi
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