Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-10-01 Thread Vladislav Naumov
I fetched `dev/aratiu/fix-dragonrise-gamepad` branch from https://github.com/10ne1/linux at commit a7dd8e2 "hid: hid-dr: add input mapping for axis selection" and built 32-bit kernel (default debian config). 0079:0011 DragonRise Inc. Gamepad works properly, both axis and all buttons. TEST PASSED.

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-28 Thread Ioan-Adrian Ratiu
On Wed, 28 Sep 2016, Vladislav Naumov wrote: > On Tue, Sep 27, 2016 at 10:44 PM, Ioan-Adrian Ratiu wrote: >> Can you please wait a little until I post v2 later today and test v2 >> directly? Because the change in it's current form has no effect on >> 0079:0011 (the current quirk is enabled only f

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-27 Thread Vladislav Naumov
On Tue, Sep 27, 2016 at 10:44 PM, Ioan-Adrian Ratiu wrote: > Can you please wait a little until I post v2 later today and test v2 > directly? Because the change in it's current form has no effect on > 0079:0011 (the current quirk is enabled only for 0006). Sure thing! Just drop me a line when it'

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-27 Thread Ioan-Adrian Ratiu
On Tue, 27 Sep 2016, Vladislav Naumov wrote: > Yes, I still have one of those! > 0079:0011 DragonRise Inc. Gamepad > Left shift buttons are broken now, but axis and main buttons are still > working. > Axis is handled properly with 3.16.0-4-686-pae #1 SMP Debian > 3.16.7-ckt25-2 (2016-04-08) i686

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-27 Thread Vladislav Naumov
Yes, I still have one of those! 0079:0011 DragonRise Inc. Gamepad Left shift buttons are broken now, but axis and main buttons are still working. Axis is handled properly with 3.16.0-4-686-pae #1 SMP Debian 3.16.7-ckt25-2 (2016-04-08) i686 GNU/Linux from debian/stable. I can test what you want. Sho

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-26 Thread Nikolai Kondrashov
Hi Benjamin, On 09/26/2016 12:29 PM, Benjamin Tissoires wrote: Ideally, we need to have Dragon Rise 0x0011 tested too. Nick, would you mind checking it if you still have this particular device? I never had it, but perhaps Vladislav still has some. Vladislav, would you be able to test a change

Re: [PATCH 2/2] hid: input: add HID_QUIRK_REUSE_AXES and fix dragonrise

2016-09-26 Thread Benjamin Tissoires
On Sep 26 2016 or thereabouts, Ioan-Adrian Ratiu wrote: > Commit 79346d620e9d ("HID: input: force generic axis to be mapped to their > user space axis") made mapping generic axes to their userspace equivalents > mandatory and some lower end gamepads which were depending on the previous > behaviour