On Mon, Sep 23, 2013 at 12:21:30PM +0200, Thomas Richter wrote:
> Hi folks,
>
> >Can you please test with
> >
> >Option "LinearFramebuffer" "true"?
> >
> >Thanks, Daniel
>
> Tested again. Yes, indeed, LinearFramebuffer does make a difference.
> Without it, panning to the right causes
On Mon, Sep 23, 2013 at 12:21:30PM +0200, Thomas Richter wrote:
Hi folks,
Can you please test with
Option LinearFramebuffer true?
Thanks, Daniel
Tested again. Yes, indeed, LinearFramebuffer does make a difference.
Without it, panning to the right causes flicker, with it,
Hi folks,
Can you please test with
Option "LinearFramebuffer" "true"?
Thanks, Daniel
Tested again. Yes, indeed, LinearFramebuffer does make a difference.
Without it, panning to the right causes flicker, with it, moving the
mouse to the right - panning right (thus scrolling the
Hi Daniel, hi others,
On 22.09.2013 22:03, Daniel Vetter wrote:
Hm, that sounds a bit more like the ddx is having fun with rendering.
Have you tried switching the backed from to either SNA or UXA? Also
adding relevant mailing lists ...
No, whether I use uxa or sna makes no difference, same
On Mon, Sep 23, 2013 at 12:33:04AM +0200, Thomas Richter wrote:
> On 22.09.2013 22:03, Daniel Vetter wrote:
> >Hm, that sounds a bit more like the ddx is having fun with rendering.
> >Have you tried switching the backed from to either SNA or UXA? Also
> >adding relevant mailing lists ...
> >
> No,
On Mon, Sep 23, 2013 at 12:33:04AM +0200, Thomas Richter wrote:
On 22.09.2013 22:03, Daniel Vetter wrote:
Hm, that sounds a bit more like the ddx is having fun with rendering.
Have you tried switching the backed from to either SNA or UXA? Also
adding relevant mailing lists ...
No, whether I
Hi Daniel, hi others,
On 22.09.2013 22:03, Daniel Vetter wrote:
Hm, that sounds a bit more like the ddx is having fun with rendering.
Have you tried switching the backed from to either SNA or UXA? Also
adding relevant mailing lists ...
No, whether I use uxa or sna makes no difference, same
Hi folks,
Can you please test with
Option LinearFramebuffer true?
Thanks, Daniel
Tested again. Yes, indeed, LinearFramebuffer does make a difference.
Without it, panning to the right causes flicker, with it, moving the
mouse to the right - panning right (thus scrolling the screen
On 22.09.2013 22:03, Daniel Vetter wrote:
Hm, that sounds a bit more like the ddx is having fun with rendering.
Have you tried switching the backed from to either SNA or UXA? Also
adding relevant mailing lists ...
No, whether I use uxa or sna makes no difference, same problem. I don't
think
On Sun, Sep 22, 2013 at 10:03:21PM +0200, Daniel Vetter wrote:
> Hm, that sounds a bit more like the ddx is having fun with rendering.
> Have you tried switching the backed from to either SNA or UXA? Also
> adding relevant mailing lists ...
If it was just the ddx, you would observe the same
Hm, that sounds a bit more like the ddx is having fun with rendering.
Have you tried switching the backed from to either SNA or UXA? Also
adding relevant mailing lists ...
-Daniel
On Sun, Sep 22, 2013 at 7:06 PM, Thomas Richter wrote:
> Hi folks, hi Daniel,
>
> there is still an issue with
Hi folks, hi Daniel,
there is still an issue with flicker on panning with the 835GM chipset.
As already explained, the flicker only appears if the panning position
satisfies certain alignment constraints, in specific. As long as the
plane pointer is aligned to 64 byte boundaries, everything
Hi folks, hi Daniel,
there is still an issue with flicker on panning with the 835GM chipset.
As already explained, the flicker only appears if the panning position
satisfies certain alignment constraints, in specific. As long as the
plane pointer is aligned to 64 byte boundaries, everything
Hm, that sounds a bit more like the ddx is having fun with rendering.
Have you tried switching the backed from to either SNA or UXA? Also
adding relevant mailing lists ...
-Daniel
On Sun, Sep 22, 2013 at 7:06 PM, Thomas Richter t...@math.tu-berlin.de wrote:
Hi folks, hi Daniel,
there is still
On Sun, Sep 22, 2013 at 10:03:21PM +0200, Daniel Vetter wrote:
Hm, that sounds a bit more like the ddx is having fun with rendering.
Have you tried switching the backed from to either SNA or UXA? Also
adding relevant mailing lists ...
If it was just the ddx, you would observe the same tearing
On 22.09.2013 22:03, Daniel Vetter wrote:
Hm, that sounds a bit more like the ddx is having fun with rendering.
Have you tried switching the backed from to either SNA or UXA? Also
adding relevant mailing lists ...
No, whether I use uxa or sna makes no difference, same problem. I don't
think
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