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Allen Akin wrote:
> I believe we're doing well with layered implementation strategies like
> Xgl and Glitz. Where we might do better is in (1) extending OpenGL to
> provide missing functionality, rather than creating peer low-level APIs;
> (2) expres
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Allen Akin wrote:
> On Wed, Aug 31, 2005 at 02:06:54PM -0700, Keith Packard wrote:
> |
> | ...So far, 3D driver work has proceeded almost entirely on the
> | newest documented hardware that people could get. Going back and
> | spending months
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Brian Paul wrote:
> It's other (non-orientation) texture state I had in mind:
>
> - the texel format (OpenGL has over 30 possible texture formats).
> - texture size and borders
> - the filtering mode (linear, nearest, etc)
> - coordinate wrap mode (c
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Instead of adding drm_zalloc, why not just use drm_calloc? At the very
least just make drm_zalloc a macro that calls drm_calloc.
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Matthew Wilcox wrote:
> There's no point in troubling the Alpha, IA-64, PowerPC and PARISC
> people with SiS and VIA options. Andrew thinks it helps find bugs,
> but there's no evidence of that.
>
> Signed-off-by: Matthew Wilcox <[EMAIL PROTECTED]>
>
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Benjamin Herrenschmidt wrote:
> On Tue, 2006-12-05 at 20:40 -0700, Matthew Wilcox wrote:
>> On Tue, Dec 05, 2006 at 02:56:41PM -0800, Ian Romanick wrote:
>>> I don't know about SiS, but this is certainly *not* true for Via. The
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Xavier Bestel wrote:
> On Wed, 2007-05-23 at 07:23 +0200, Michael Gerdau wrote:
>> For me the huge difference you have for sd to the others increases the
>> likelyhood the glxgears benchmark does not measure scheduling of graphic
>> but something else.
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