Hi
On Mon, Mar 28, 2016 at 9:42 PM, Tiago Vignatti
wrote:
> Do we have an agreement here after all? David? I need to know whether this
> fixup is okay to go cause I'll need to submit to Chrome OS then.
Sure it is fine. The code is already there, we cannot change it.
Hi
On Wed, Mar 23, 2016 at 12:56 PM, Chris Wilson <ch...@chris-wilson.co.uk> wrote:
> On Wed, Mar 23, 2016 at 12:30:42PM +0100, David Herrmann wrote:
>> My question was rather about why we do this? Semantics for EINTR are
>> well defined, and with SA_RESTART (default on
Hey
On Mon, Mar 21, 2016 at 6:14 PM, Daniel Vetter <dan...@ffwll.ch> wrote:
> On Mon, Mar 21, 2016 at 01:26:58PM +0100, David Herrmann wrote:
>> Hi
>>
>> On Mon, Mar 21, 2016 at 8:51 AM, Daniel Vetter <daniel.vet...@ffwll.ch>
>> wrote:
>> &
ilson.co.uk>
> Cc: Tiago Vignatti <tiago.vigna...@intel.com>
> Cc: Stéphane Marchesin <marc...@chromium.org>
> Cc: David Herrmann <dh.herrm...@gmail.com>
> Cc: Sumit Semwal <sumit.sem...@linaro.org>
> Cc: Daniel Vetter <daniel.vet...@intel.com>
> C
Hi Laurent and Alan
On Tue, Jul 17, 2012 at 1:24 PM, Alan Cox a...@lxorguk.ukuu.org.uk wrote:
The main issue is that fbdev has been designed with the implicit assumption
that an fbdev driver will always own the graphics memory it uses. All
components in the stack, from drivers to applications,
Hi
I am currently working on fblog [1] (a replacement for fbcon without
VT dependencies) but this questions does also apply to other fbdev
users. Is there a way to share framebuffers between fbdev devices? I
was thinking especially of USB devices like DisplayLink. If they share
the same screen