> > Ensuring that nothing prevents the switch to fbcon and displaying the
> > panic message is the reason why we haven't felt inclined to accelerate
> > fbcon - it just gets messy for no real gain.
>
> and when doing 2d accel on a 3d core.. it basically amounts to
> putting a shader compiler in
> > Imo we should ditch this - fb accel doesn't belong into the kernel. Even
> > on hw that still has a blitter for easy 2d accel without a complete 3d
> > state setup necessary, it's not worth it. Chris Wilson from our team once
> > played around with implementing fb accel in the kernel (i915 hw