The main issue is that fbdev has been designed with the implicit assumption
that an fbdev driver will always own the graphics memory it uses. All
components in the stack, from drivers to applications, have been designed
around that assumption.
We could of course fix this, revamp the
Hi Laurent and Alan
On Tue, Jul 17, 2012 at 1:24 PM, Alan Cox a...@lxorguk.ukuu.org.uk wrote:
The main issue is that fbdev has been designed with the implicit assumption
that an fbdev driver will always own the graphics memory it uses. All
components in the stack, from drivers to applications,
Hi David,
On Tuesday 17 July 2012 14:23:18 David Herrmann wrote:
On Tue, Jul 17, 2012 at 1:24 PM, Alan Cox a...@lxorguk.ukuu.org.uk wrote:
The main issue is that fbdev has been designed with the implicit
assumption that an fbdev driver will always own the graphics memory it
uses. All
Hi
I am currently working on fblog [1] (a replacement for fbcon without
VT dependencies) but this questions does also apply to other fbdev
users. Is there a way to share framebuffers between fbdev devices? I
was thinking especially of USB devices like DisplayLink. If they share
the same screen