On Sat, Oct 10, 2015 at 3:27 AM, Sagi Grimberg wrote:
> The block layer reliably enforces no SG lists with gaps
> to a 4k virtual boundary so we can completely remove the
> entire bounce buffering logic.
Hi Sagi,
(Very) nice cleanup -- so what's the actual deal here? is that
On Sat, Oct 10, 2015 at 3:27 AM, Sagi Grimberg wrote:
> iser can handle it and it can dramatically reduce the
> number of SG elements. It doesn't make much of a difference at
> the moment,
Right, b/c we would go and break these SGs to 4k chunks.
> but with arbitrary SG list
Looks good,
Reviewed-by: Christoph Hellwig
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Looks good,
Reviewed-by: Christoph Hellwig
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