Re: [PATCH v2 7/8] v4l: vsp1: Integrate DISCOM in display pipeline

2018-04-28 Thread Laurent Pinchart
Hi Kieran, On Saturday, 28 April 2018 21:58:53 EEST Kieran Bingham wrote: > On 22/04/18 23:34, Laurent Pinchart wrote: > > The DISCOM is used to compute CRCs on display frames. Integrate it in > > the display pipeline at the output of the blending unit to process > > output frames. > > > > Comput

Re: [PATCH v2 7/8] v4l: vsp1: Integrate DISCOM in display pipeline

2018-04-28 Thread Kieran Bingham
Hi Laurent, On 22/04/18 23:34, Laurent Pinchart wrote: > The DISCOM is used to compute CRCs on display frames. Integrate it in > the display pipeline at the output of the blending unit to process > output frames. > > Computing CRCs on input frames is possible by positioning the DISCOM at > a diff

Re: [PATCH v2 7/8] v4l: vsp1: Integrate DISCOM in display pipeline

2018-04-28 Thread Laurent Pinchart
Hi Jacopo, On Saturday, 28 April 2018 14:00:26 EEST jacopo mondi wrote: > On Mon, Apr 23, 2018 at 01:34:29AM +0300, Laurent Pinchart wrote: > > The DISCOM is used to compute CRCs on display frames. Integrate it in > > the display pipeline at the output of the blending unit to process > > output fr

Re: [PATCH v2 7/8] v4l: vsp1: Integrate DISCOM in display pipeline

2018-04-28 Thread jacopo mondi
HI Laurent, On Mon, Apr 23, 2018 at 01:34:29AM +0300, Laurent Pinchart wrote: > The DISCOM is used to compute CRCs on display frames. Integrate it in > the display pipeline at the output of the blending unit to process > output frames. > > Computing CRCs on input frames is possible by positioning

[PATCH v2 7/8] v4l: vsp1: Integrate DISCOM in display pipeline

2018-04-22 Thread Laurent Pinchart
The DISCOM is used to compute CRCs on display frames. Integrate it in the display pipeline at the output of the blending unit to process output frames. Computing CRCs on input frames is possible by positioning the DISCOM at a different point in the pipeline. This use case isn't supported at the mo