On Thu, 2009-11-26 at 16:35 +0100, Albert Herranz wrote:
> Benjamin Herrenschmidt wrote:
> > On Tue, 2009-11-24 at 18:09 +0100, Albert Herranz wrote:
> >> I could use ppc_md.ioremap to duplicate ioremap except for the ioremap
> >> ram check.
> >> But calling the stock ioremap without modifying it i
Benjamin Herrenschmidt wrote:
> On Tue, 2009-11-24 at 18:09 +0100, Albert Herranz wrote:
>> I could use ppc_md.ioremap to duplicate ioremap except for the ioremap
>> ram check.
>> But calling the stock ioremap without modifying it is not possible
>> because it checks and bails out when ioremapping
On Tue, 2009-11-24 at 18:09 +0100, Albert Herranz wrote:
> I could use ppc_md.ioremap to duplicate ioremap except for the ioremap
> ram check.
> But calling the stock ioremap without modifying it is not possible
> because it checks and bails out when ioremapping a region marked as
> ram (even if it
On Tue, 2009-11-24 at 18:09 +0100, Albert Herranz wrote:
> Michael Ellerman wrote:
> >> Would it be acceptable to create a global var __allow_ioremap_normal_ram
> >> that by default would have a value of 0 and would be set _only_ for those
> >> platforms needing it?
> >>
> >> The other solutions
Michael Ellerman wrote:
>> Would it be acceptable to create a global var __allow_ioremap_normal_ram
>> that by default would have a value of 0 and would be set _only_ for those
>> platforms needing it?
>>
>> The other solutions I see is:
>> - add support for discontiguous memory to powerpc 32-bit
On Mon, 2009-11-23 at 21:16 +0100, Albert Herranz wrote:
> >> arch/powerpc/mm/pgtable_32.c | 19 ---
> >> 1 files changed, 16 insertions(+), 3 deletions(-)
> >>
> >> diff --git a/arch/powerpc/mm/pgtable_32.c b/arch/powerpc/mm/pgtable_32.c
> >> index cb96cb2..ba00cb1 100644
> >> -
On Mon, Nov 23, 2009 at 1:16 PM, Albert Herranz wrote:
> Grant Likely wrote:
>> On Sun, Nov 22, 2009 at 3:01 PM, Albert Herranz
>> wrote:
>>> The Nintendo Wii has two discontiguous RAM memory areas called
>>> MEM1 and MEM2.
>>> MEM1 starts at 0x and contains 24MB of 1T-SRAM.
>>> MEM2 sta
Grant Likely wrote:
> On Sun, Nov 22, 2009 at 3:01 PM, Albert Herranz
> wrote:
>> The Nintendo Wii has two discontiguous RAM memory areas called
>> MEM1 and MEM2.
>> MEM1 starts at 0x and contains 24MB of 1T-SRAM.
>> MEM2 starts at 0x1000 and contains 64MB of DDR2 RAM.
>> Between both
On Sun, Nov 22, 2009 at 3:01 PM, Albert Herranz wrote:
> The Nintendo Wii has two discontiguous RAM memory areas called
> MEM1 and MEM2.
> MEM1 starts at 0x and contains 24MB of 1T-SRAM.
> MEM2 starts at 0x1000 and contains 64MB of DDR2 RAM.
> Between both memory address ranges there i
The Nintendo Wii has two discontiguous RAM memory areas called
MEM1 and MEM2.
MEM1 starts at 0x and contains 24MB of 1T-SRAM.
MEM2 starts at 0x1000 and contains 64MB of DDR2 RAM.
Between both memory address ranges there is an address space
where memory-mapped I/O registers are found.
C
10 matches
Mail list logo