Re: [patch v2] PS3: Fix printing of os-area magic numbers

2007-12-22 Thread Geoff Levand
On 12/20/2007 08:44 PM, Paul Mackerras wrote: > Geoff Levand writes: > >> Fix a bug in the printing of the os-area magic numbers which assumed that >> magic numbers were zero terminated strings. The magic numbers are >> represented >> in memory as integers. If the os-area sections are not initi

Re: [patch v2] PS3: Fix printing of os-area magic numbers

2007-12-20 Thread Paul Mackerras
Geoff Levand writes: > Fix a bug in the printing of the os-area magic numbers which assumed that > magic numbers were zero terminated strings. The magic numbers are represented > in memory as integers. If the os-area sections are not initialized correctly > they could contained random data that

[patch v2] PS3: Fix printing of os-area magic numbers

2007-11-22 Thread Geoff Levand
Fix a bug in the printing of the os-area magic numbers which assumed that magic numbers were zero terminated strings. The magic numbers are represented in memory as integers. If the os-area sections are not initialized correctly they could contained random data that would be printed to the displa