You are talking about SFZ? Because for the gig format I think I already
addressed this overall issue appropriately like I already described in this
thread.
CU
Christian
On Mittwoch, 8. November 2017 00:17:50 CET S. Christian Collins wrote:
> I realize I'm a bit late on this particular topic, bu
I realize I'm a bit late on this particular topic, but I think a good,
universal solution to this problem would be to set a minimum duration
for all notes. For example, if the minimum duration is set to 20
milliseconds, then a note duration of between 0 and 20 ms would always
play as 20 ms. Thi
On Wednesday, July 19, 2017 13:13:26 Christian Schoenebeck wrote:
> I see, you are right, that behavior regarding attack and decay came from
> your side. Then I am going to make that configurable as another LS
> extension to the gig format and leave the current behavior as default
> behavior.
>
>
On Wednesday, July 19, 2017 17:25:50 Andreas Persson wrote:
> I fine tuned the sfz EG and modeled it after SFZ Player and Rapture
> 2010-01-30. So, that the attack is linear and the decay and release are
> exponential are deliberate (didn't even the original sfz spec say that
> it should be like th
Den 2017-07-19 kl. 13:24, skrev Christian Schoenebeck:
> On Wednesday, July 19, 2017 10:27:47 you wrote:
>> Hi,
>> I noticed that years ago, but never been able to investigate it, thanks for
>> fixed it. (I used loopmode=one_shot to partially resolve this) While you
>> are watching the EG behaviour
On Wednesday, July 19, 2017 10:27:47 you wrote:
> Hi,
> I noticed that years ago, but never been able to investigate it, thanks for
> fixed it. (I used loopmode=one_shot to partially resolve this) While you
> are watching the EG behaviour, could you please check the ahdsr ramps?
> Weeks ago I start
On Wednesday, July 19, 2017 07:25:50 Andreas Persson wrote:
> Christian Schoenebeck wrote:
> > Correct me if I am wrong, but as far as I can see it right now, you worked
> > on the actual EG curve shapes to replicate the original shapes as
> > accurate as possible, for example that the stages are a
Hi,
I noticed that years ago, but never been able to investigate it, thanks for
fixed it. (I used loopmode=one_shot to partially resolve this)
While you are watching the EG behaviour, could you please check the ahdsr
ramps? Weeks ago I started to write documentation for these opcodes, and I
noti
Christian Schoenebeck wrote:
> Correct me if I am wrong, but as far as I can see it right now, you worked on
> the actual EG curve shapes to replicate the original shapes as accurate as
> possible, for example that the stages are actually a combination of linear
> and
> logarithmic curves in GS
On Tuesday, July 18, 2017 15:02:23 Andreas Persson wrote:
> > after reviewing the code of the envelope generators, I noticed that I
> > implemented the state machine of the EGs incorrectly years ago. The
> > common
> > behavior of EGs is that the attack, decay and decay hold phases
Aaron Laws wrote:
> On Tue, Jul 18, 2017 at 7:46 AM, Christian Schoenebeck
> mailto:[email protected]>> wrote:
>
> Hi everybody,
>
> after reviewing the code of the envelope generators, I noticed that I
> implemented the state machine of the EGs incorrectly years ago. The
>
On Tue, Jul 18, 2017 at 7:46 AM, Christian Schoenebeck <
[email protected]> wrote:
> Hi everybody,
>
> after reviewing the code of the envelope generators, I noticed that I
> implemented the state machine of the EGs incorrectly years ago. The common
> behavior of EGs is that the attack,
Hi everybody,
after reviewing the code of the envelope generators, I noticed that I
implemented the state machine of the EGs incorrectly years ago. The common
behavior of EGs is that the attack, decay and decay hold phases are always
played entirely according to their defined duration in the in
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