https://bugs.llvm.org/show_bug.cgi?id=37579
Bug ID: 37579
Summary: I encountered a crash upon building the godot engine
with clang-cl
Product: clang
Version: 6.0
Hardware: PC
OS: Windows NT
Status: NEW
Severity: enhancement
Priority: P
Component: C++
Assignee: unassignedclangb...@nondot.org
Reporter: mundusn...@gmail.com
CC: dgre...@apple.com, llvm-bugs@lists.llvm.org
Created attachment 20337
--> https://bugs.llvm.org/attachment.cgi?id=20337&action=edit
Crash dump
Godot engine is normally compiled with MSVC compiler. I tried compilling with
clang-cl directly without changing any flags of the compilation and just
replacing the compiler. I got a crash upon compilation. After the crash I tried
recompiling and the compiler only stopped with an error at the same place as
before without crashing. It was not a clean rebuild( ie delete all .obj and
rebuild). The crash dump can be found in the attachement.
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