https://bugs.llvm.org/show_bug.cgi?id=37579

            Bug ID: 37579
           Summary: I encountered a crash upon building the godot engine
                    with clang-cl
           Product: clang
           Version: 6.0
          Hardware: PC
                OS: Windows NT
            Status: NEW
          Severity: enhancement
          Priority: P
         Component: C++
          Assignee: unassignedclangb...@nondot.org
          Reporter: mundusn...@gmail.com
                CC: dgre...@apple.com, llvm-bugs@lists.llvm.org

Created attachment 20337
  --> https://bugs.llvm.org/attachment.cgi?id=20337&action=edit
Crash dump

Godot engine is normally compiled with MSVC compiler. I tried compilling with
clang-cl directly without changing any flags of the compilation and just
replacing the compiler. I got a crash upon compilation. After the crash I tried
recompiling and the compiler only stopped with an error at the same place as
before without crashing. It was not a clean rebuild( ie delete all .obj and
rebuild). The crash dump can be found in the attachement.

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