On 08/30/2014 07:39 PM, musikbear wrote:
> This look strange win x32 on 1.0.99
>
> http://youtu.be/pTNLtpl4KJA
> tempo of lfo seems to change if chords are played
>
> gist link to file
> https://gist.github.com/musikBear/682eeb10b4a755a3f20c
>
> @diiz worth worrying about, and how can it be explain
Please open a bug report. Again, good find. You are quite the bug
discoverer. Thank you.
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@HDD, by no processing I was referring to no compression or reverb, as most
people put these effects on drum busses it's useless to have them on raw
samples cause you can always add compression/reverb but you can't take it
away if it's already on a sample, all the sounds were processed during
creat
This look strange win x32 on 1.0.99
http://youtu.be/pTNLtpl4KJA
tempo of lfo seems to change if chords are played
gist link to file
https://gist.github.com/musikBear/682eeb10b4a755a3f20c
@diiz worth worrying about, and how can it be explained?
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On Sat, Aug 30, 2014 at 7:57 AM, musikbear wrote:
> Uroš Maravić wrote
> > Wow musikbear that is a neat extension. Nice Job!
>
> Thanks! I need to brush some up, and then i will find a place to host a
> package, but as tres said, it is not cross-platform ;/ sorry
>
> btw perhaps the most usefull
Uroš Maravić wrote
> Wow musikbear that is a neat extension. Nice Job!
Thanks! I need to brush some up, and then i will find a place to host a
package, but as tres said, it is not cross-platform ;/ sorry
btw perhaps the most usefull thing is that a pattern can either increase or
decrease over tim
diiz wrote
> For loops in C/C++ are always "loop while (condition)", not "loop until
> (condition)".
okey nice to know +1
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