Re: [LMMS-devel] UI graphical rehaul project

2014-01-28 Thread Vesa
On 01/28/2014 09:25 PM, Stian Jørgensrud wrote: > Haven't read all messages so I have to ask some questions. > > Is everything in LMMS now customizable for new themes? Even automation color > and note color? It seems that the FX-mixer still uses gray, but it is > another gray... I think. > > Nope,

Re: [LMMS-devel] UI graphical rehaul project

2014-01-28 Thread Stian Jørgensrud
Haven't read all messages so I have to ask some questions. Is everything in LMMS now customizable for new themes? Even automation color and note color? It seems that the FX-mixer still uses gray, but it is another gray... I think. -- View this message in context: http://linux-multimedia-studio

Re: [LMMS-devel] UI graphical rehaul project

2014-01-27 Thread Vesa
On 01/27/2014 04:09 PM, Tobiasz Karoń wrote: > I've made a brushed metal rendered texture (GIMP + Blender). > > Maybe it'll work as a background for some plug-in artwork? It looks good, very nice. But for a background texture a bit too busy maybe... Try writing small text on that background and s

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Raine M. Ekman
Citerar Tobias Doerffel : > Another wish: even though I appreciate that someone put efforts on the new > icon inside B&B editor (to replace the drums) I think we should remove it > at all. The colorful icon distracts and people will just ask "what's this > things and what does it do there?". Any op

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Vesa
On 01/24/2014 03:06 AM, Tobiasz Karoń wrote: > Indeed. Maybe a soft, gentle drop shadow would do? > Yep, could try. -- CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing Cen

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tobiasz Karoń
Indeed. Maybe a soft, gentle drop shadow would do? 2014/1/24 Vesa > On 01/24/2014 03:01 AM, Tres Finocchiaro wrote: > > Does anyone else think this gear bleeds into the background color a bit > too much? > > [image: Inline image 1] > > > Did you notice it lights up when you hover? > > > -

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Vesa
On 01/24/2014 03:01 AM, Tres Finocchiaro wrote: Does anyone else think this gear bleeds into the background color a bit too much? Did you notice it lights up when you hover? ---

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tres Finocchiaro
Does anyone else think this gear bleeds into the background color a bit too much? [image: Inline image 1] - tres.finocchi...@gmail.com On Thu, Jan 23, 2014 at 7:51 PM, Emilio Coppola wrote: > The dots are a overkill :\ > > > 2014/1/24 Tobiasz Karoń > >> We've discussed these two small name ch

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Emilio Coppola
The dots are a overkill :\ 2014/1/24 Tobiasz Karoń > We've discussed these two small name changes, and I see they're still not > up, so I filed two issues: > https://github.com/LMMS/lmms/issues/120 > https://github.com/LMMS/lmms/issues/121 > > > 2014/1/24 Vesa > >> On 01/24/2014 01:44 AM, John

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tobiasz Karoń
We've discussed these two small name changes, and I see they're still not up, so I filed two issues: https://github.com/LMMS/lmms/issues/120 https://github.com/LMMS/lmms/issues/121 2014/1/24 Vesa > On 01/24/2014 01:44 AM, John Serafino wrote: > > I agree. I was lazily browsing the GUI changes a

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Vesa
On 01/24/2014 01:44 AM, John Serafino wrote: > I agree. I was lazily browsing the GUI changes and thought "Ooo, > what's that new thingy do?" It's distracting and inconsistent. I'll revert that change with the next commit. --

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Vesa
On 01/24/2014 01:42 AM, Tobias Doerffel wrote: > IMHO with dots it's a little bit too much and kind of distracting. > Without it the overall appearence is smoother. > > Another wish: even though I appreciate that someone put efforts on the > new icon inside B&B editor (to replace the drums) I think

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread John Serafino
I agree. I was lazily browsing the GUI changes and thought "Ooo, what's that new thingy do?" It's distracting and inconsistent. On Thu, Jan 23, 2014 at 5:42 PM, Tobias Doerffel wrote: > IMHO with dots it's a little bit too much and kind of distracting. Without > it the overall appearence is smoo

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tobias Doerffel
2014/1/24 Vesa > Yeah, it's an easy change... do you want to do it or shoud I? > I won't have much time for coding within the next maybe 24 hours, so go ahead :-) Toby -- CenturyLink Cloud: The Leader in Enterprise Clo

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tobias Doerffel
IMHO with dots it's a little bit too much and kind of distracting. Without it the overall appearence is smoother. Another wish: even though I appreciate that someone put efforts on the new icon inside B&B editor (to replace the drums) I think we should remove it at all. The colorful icon distracts

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tobias Doerffel
Look at the code ;-) It does use the same pen settings as for the line. For the shadow it currently uses white with alpha=27% - this is currently hardcoded but could be changed as well. -- CenturyLink Cloud: The Leader in E

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Vesa
On 01/24/2014 01:17 AM, Tobias Doerffel wrote: > BTW everything is in stable-0.4 and can be tested immediately. Colors > for the arcs currently are hardcoded, we have to make them stylable > via CSS later. Can you for now make them use the WindowText colour of the application QPalette? I used that

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tobias Doerffel
BTW everything is in stable-0.4 and can be tested immediately. Colors for the arcs currently are hardcoded, we have to make them stylable via CSS later. -- CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn W

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tobiasz Karoń
This looks s goood! Better than Ableton! Yup, forget the dots if you have this working - however, maybe a little "shadow" arc to show the full scale of rotation? Also - could we get different parameters use different colors? 2014/1/23 Tobias Doerffel > Even though I did not want to push i

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Jonathan Aquilina
+1 It looks so much better with that color there for sure. On Thursday 23 January 2014 23:38:56 Tobias Doerffel wrote: > Even though I did not want to push it to stable-0.4 yet but a separate > branch, I propose a dynamically drawn arc instead of the dots (which I > personally find confusing). Se

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Emilio Coppola
On 23/01/2014 23:40, Tobias Doerffel wrote: Hm, maybe both together would look good as well. -- CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Chrissy McManus
I second these dynamically drawn arcs, most leading daws already incorporate them. Is this just a mockup Toby or are they functional already? thanks Mikobuntu > Even though I did not want to push it to stable-0.4 yet but a separate > branch, I propose a dynamically drawn arc instead of the dots

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tobias Doerffel
Hm, maybe both together would look good as well. -- CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For Critical Workloads, Development Environments & Eve

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tobias Doerffel
Even though I did not want to push it to stable-0.4 yet but a separate branch, I propose a dynamically drawn arc instead of the dots (which I personally find confusing). See attached image for example. Toby <>-- CenturyLin

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Vesa
On 01/23/2014 11:49 PM, Tobiasz Karoń wrote: > Hey, I've got a little update for the knobs! > > I have added *two dots showing the bounds of rotation*. They're 45° > off the center: Yep, nice work Tobiasz! I've added them in the UI branch. --

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Gurjot Singh
On 23 January 2014 23:30, Vesa wrote: > No need, there's a colour blindness filter in GIMP. Okay. -- Gurjot Singh Blog: http://bhattigurjot.wordpress.com -- CenturyLink Cloud: The Leader in Enterprise Cloud Services.

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Vesa
On 01/23/2014 07:58 PM, Gurjot Singh wrote: > On 23 January 2014 23:18, Vesa wrote: >>> BTW, has the new color scheme been checked for color blindness >>> accessibility? >> It has, at least for the most common forms of colour blindness. >> >> All of the elements should be visible for colour blind

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Vesa
On 01/23/2014 07:38 PM, Raine M. Ekman wrote: > BTW, has the new color scheme been checked for color blindness > accessibility? It has, at least for the most common forms of colour blindness. All of the elements should be visible for colour blind people, although it's of course impossible to say

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Raine M. Ekman
Quoting Vesa : > On 01/23/2014 04:05 PM, Tres Finocchiaro wrote: >> >> >> Is there anything that can be done to more effectively use the screen >> real-estate at the top of the software? >> Inline image 2 >> >> - > > Yes, there is anything that can be done. But I don't think it will be > done for

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tres Finocchiaro
Whoops... click send too soon... As for boosted saturation for icons, here's my opinion on it: I don't > think it's necessarily a good idea. That's exactly what was problematic > with the old style, everything being so colorful and garish, which just > makes the UI look too busy, messy and confusi

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tres Finocchiaro
As for boosted saturation for icons, here's my opinion on it: I don't think it's necessarily a good idea. That's exactly what was problematic with the old style, everything being so colorful and garish, which just makes the UI look too busy, messy and confusing. - tres.finocchi...@gmail.com On T

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Jonathan Aquilina
Correct me if im wrong. But what I see since im on a bigger screen is lots of wasted space with the bars stacked under each other. FL has two bars on the left then everythign stretched the rest of the length of the screen. Is this something that could be done to solve this issue? On Thursday 2

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Vesa
On 01/23/2014 02:35 PM, Tobias Doerffel wrote: > Sure we can drop this image. It's a relict from our beginnings almost > 10 years ago... ;-) > > I agree that the new theme is very nice but indeed a little bit too > pale. Some icons like automation patterns could really benefit from > boosted satura

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Tobias Doerffel
Sure we can drop this image. It's a relict from our beginnings almost 10 years ago... ;-) I agree that the new theme is very nice but indeed a little bit too pale. Some icons like automation patterns could really benefit from boosted saturation. Vesa, what's your opinion on this? Toby ---

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Stian Jørgensrud
Two more things :-p 1. Do one really need to have an image top right corner in the B&B editor? No other window has this and why have two different icons for the B&B editor? 2. Use whatever you like from my themes. https://drive.google.com/folderview?id=0B-1kciTMrTBZTmlGMU5ad1JGVm8&usp=sharing -

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Stian Jørgensrud
So I have looked at some pictures Greippi sent me of the new GUI, which I know is unfinished, and mostly like what I have seen so far! The B&B editor looks neat. The new automation track icon is what I dislike the most, it is a totally new colour? The theme itself I would describe as pale, low con

Re: [LMMS-devel] UI graphical rehaul project

2014-01-23 Thread Jonathan Aquilina
Suggestion which might involve some fancy mathematics here. Is there a way we can have the logo scale up to the max size of 800x800 and scale down depending on the size of the screen? On Thursday 23 January 2014 00:36:49 Tobiasz Karoń wrote: > Are you serious? I'd like that, but it would be good

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Tobiasz Karoń
Sometimes all you have is 800 x 600. Yup, the big splash's silent message "go fill HD, buddy!" is to my taste. We could advertise good albums with it, using the album cover remixed with LMMS logo! On 23 Jan 2014 00:46, "Vesa" wrote: > On 01/23/2014 01:36 AM, Tobiasz Karoń wrote: > > > > Are you

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Vesa
On 01/23/2014 01:36 AM, Tobiasz Karoń wrote: > > Are you serious? I'd like that, but it would be good if it scaled down > to half of that while running on a small screen. Sometimes I have such > a screen when I use a projector to tech students LMMScraft. > How can you even use LMMS properly on a s

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Tobiasz Karoń
Are you serious? I'd like that, but it would be good if it scaled down to half of that while running on a small screen. Sometimes I have such a screen when I use a projector to tech students LMMScraft. On 22 Jan 2014 23:24, "Vesa" wrote: > On 01/23/2014 12:12 AM, Tres Finocchiaro wrote: > > *Do

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Vesa
On 01/23/2014 12:12 AM, Tres Finocchiaro wrote: > > /Do we have a selected a uniform output resolution for the splash > screen graphics./ > > > Here's what I've gathered: > > Splash Resolutions: > > *LMMS: *400x400 > *GIMP: *560x350 > *Hydrogen:* 400x300 > *NetBeans:* 475x3

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Tres Finocchiaro
> > *Do we have a selected a uniform output resolution for the splash screen > graphics.* Here's what I've gathered: Splash Resolutions: > > *LMMS: *400x400 > *GIMP: *560x350 > *Hydrogen:* 400x300 > *NetBeans:* 475x300 > *FL Studio: *250x400 - tres.finocchi...@gmail.com On Wed, Jan 22,

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Tobiasz Karoń
I'd love to make some on my own. Do we have a selected a uniform output resolution for the splash screen graphics. On 22 Jan 2014 19:43, "Tres Finocchiaro" wrote: > Probably worth hunting down the original artist. I can sketch the outline > (which is what Ive been doing). > > Fortunately, they'r

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Tres Finocchiaro
Probably worth hunting down the original artist. I can sketch the outline (which is what Ive been doing). Fortunately, they're all 45 degree or vertical/horizontal lines, so using shift (or Ctrl depending on version) was able to sketch the outline in about 15 seconds. -Tres On Jan 22, 2014 1:12

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Vesa
On 01/22/2014 07:29 PM, Tobias Doerffel wrote: > I agree that inside LMMS honey color does not fit well so it's not an > option for the default theme. However for the splash screen I'd prefer > the honey look. If we don't like it anymore one day it's not a big > deal changing to green as well ;-) >

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Tobiasz Karoń
I propose the keep all the lovely spalshscreens in a queue for next releases. On 22 Jan 2014 18:30, "Tobias Doerffel" wrote: > I agree that inside LMMS honey color does not fit well so it's not an > option for the default theme. However for the splash screen I'd prefer the > honey look. If we don

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Tobias Doerffel
I agree that inside LMMS honey color does not fit well so it's not an option for the default theme. However for the splash screen I'd prefer the honey look. If we don't like it anymore one day it's not a big deal changing to green as well ;-) Toby --

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Vesa
On 01/22/2014 03:54 PM, Tobiasz Karoń wrote: > Me too. To me the honey LEDs look awful in the interface. They might > fit for some plugin though. I don't think there is any current plugin that uses LCD numbers other than SF2, and that one needs pink ones. But again, LMMS is themeable! Someone rea

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Tobiasz Karoń
Me too. To me the honey LEDs look awful in the interface. They might fit for some plugin though. 2014/1/22 Jonathan Aquilina > Looking at all of those I honestly prefer the green that you had shown > initially. > > On Wednesday 22 January 2014 14:48:47 Tobiasz Karoń wrote: > > Here are a bunch

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Jonathan Aquilina
Looking at all of those I honestly prefer the green that you had shown initially. On Wednesday 22 January 2014 14:48:47 Tobiasz Karoń wrote: > Here are a bunch of different colour versions made with GIMP by simply > shifting the HUE. I've written down all HUE values. Maybe LMMS could do > this on

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Jonathan Aquilina
Can we see some mockups with the honey color please? On Wednesday 22 January 2014 14:17:33 Tobiasz Karoń wrote: > Here are the new "LCD" display graphics. Technically these are not LCD, but > LED, but anyway. > > [image: Obraz w treści 1] 38 px (double) > [image: Obraz w treści 2] 19 px (original

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Vesa
On 01/22/2014 03:17 PM, Tobiasz Karoń wrote: Here are the new "LCD" display graphics. Technically these are not LCD, but LED, but anyway.  38 px (double)  19 px (original) Wow, LMMS has tiny interface :D

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Jonathan Aquilina
It could have already been taken care of or set as a 1.0.1 milestone which i think is what I had done. On Wednesday 22 January 2014 09:33:20 Tobias Doerffel wrote: > What kind of issues? Currently I don't see any regarding UI. If so, I'll > fix them or file an issue. > > Toby -

Re: [LMMS-devel] UI graphical rehaul project

2014-01-22 Thread Tobias Doerffel
What kind of issues? Currently I don't see any regarding UI. If so, I'll fix them or file an issue. Toby -- CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Clo

Re: [LMMS-devel] UI graphical rehaul project

2014-01-21 Thread Jonathan Aquilina
When you can Toby could you file some issues and maybe one of the graphics guys could slowly start taking a look at them. On Tuesday 21 January 2014 12:23:29 Tobias Doerffel wrote: > Hi, > > I don't think so and/or we should not have to deal with that. When using > the Qt paint system properly,

Re: [LMMS-devel] UI graphical rehaul project

2014-01-21 Thread Tobiasz Karoń
If we could process DSP on GPU, that would be a huge boost for performance. 2014/1/21 Vesa > On 01/21/2014 01:23 PM, Tobias Doerffel wrote: > > Hi, > > > > I don't think so and/or we should not have to deal with that. When > > using the Qt paint system properly, we'll get decent performance as

Re: [LMMS-devel] UI graphical rehaul project

2014-01-21 Thread Tobias Doerffel
GLSL IMHO is a bit too low level just for widget rendering so the programming is very hard and inconvenient compared to using QPainter. I think we should use our precious developer ressources for other kind of improvements ;-) Furthermore there are already possibilites in todays graphics stacks to

Re: [LMMS-devel] UI graphical rehaul project

2014-01-21 Thread Vesa
On 01/21/2014 01:23 PM, Tobias Doerffel wrote: > Hi, > > I don't think so and/or we should not have to deal with that. When > using the Qt paint system properly, we'll get decent performance as > their painting system is very optimized (also uses SSE/SSE2/SSE3 for > blending operations, gradient re

Re: [LMMS-devel] UI graphical rehaul project

2014-01-21 Thread Tobias Doerffel
Hi, I don't think so and/or we should not have to deal with that. When using the Qt paint system properly, we'll get decent performance as their painting system is very optimized (also uses SSE/SSE2/SSE3 for blending operations, gradient rendering etc.). Offloading to GPU adds overhead which proba

Re: [LMMS-devel] UI graphical rehaul project

2014-01-21 Thread Tobiasz Karoń
GLSL rendering? 2014/1/21 Jonathan Aquilina > I am not knowledgable here for graphics rendering cant we offload that to > ones > graphics card? > > On Monday 20 January 2014 23:50:13 Tobias Doerffel wrote: > > Such dynamic knobs/widgets always have to be rendered by the program - > > using a se

Re: [LMMS-devel] UI graphical rehaul project

2014-01-21 Thread Jonathan Aquilina
I am not knowledgable here for graphics rendering cant we offload that to ones graphics card? On Monday 20 January 2014 23:50:13 Tobias Doerffel wrote: > Such dynamic knobs/widgets always have to be rendered by the program - > using a set of static images here would not only waste ressources but

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Tobias Doerffel
Such dynamic knobs/widgets always have to be rendered by the program - using a set of static images here would not only waste ressources but also be unflexible. Of course you need a little bit of programming skills to implement the drawing code but a) implementing a few QPainter calls in paintEvent

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Tobiasz Karoń
Yup - I like the idea but it may be resource-heavy. It was discussed before and not warmly greeted as an idea for improvement. 2014/1/20 Chrissy McManus > > > heres a link to an uploaded image that i created some time ago to give > you all some idea of what i mean about the "stitched" horizon

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Chrissy McManus
heres a link to an uploaded image that i created some time ago to give you all some idea of what i mean about the "stitched" horizontal knobs image http://www.anony.ws/i/2014/01/20/iQV4X.png ---

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Chrissy McManus
> to be honest I like the current metalish knobs more than the plastic/comic > look (with too plain gradients which IMHO do not give a real 3 D look - > anyways the darker version is better but still needs more contrast). Maybe > we can find another style based on the video emilio sent a few day

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Tobiasz Karoń
I too prefer the more shiny versions, but I think the last are a bit too dark (especially the kno03.png). I may play around with them later, or you can try your own Inkscape skills :) 2014/1/20 Tobias Doerffel > Hi, > > to be honest I like the current metalish knobs more than the plastic/comic

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Tobias Doerffel
Hi, to be honest I like the current metalish knobs more than the plastic/comic look (with too plain gradients which IMHO do not give a real 3 D look - anyways the darker version is better but still needs more contrast). Maybe we can find another style based on the video emilio sent a few days ago?

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Tobiasz Karoń
Here's a comparison and the darker knobs. I still like the first version best. Maybe they'd work with black lines? [image: Obraz w treści 1] 2014/1/20 Vesa > On 01/20/2014 07:28 PM, Tobiasz Karoń wrote: > > I've dimmed the highlights and corrected the size issue with > > knob03.png, try it now

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Vesa
On 01/20/2014 07:28 PM, Tobiasz Karoń wrote: > I've dimmed the highlights and corrected the size issue with > knob03.png, try it now. It's better, but I still think they could still stand to be a bit darker. Can we try darker versions? If it looks awful, we can revert to these...

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Vesa
On 01/20/2014 07:23 PM, Tobiasz Karoń wrote: > I can try reducing the contrast, so the white line will be easier to > see. I like them with white lines! > > Is the Kicker using the knob01.png graphic? > Nope, kicker knobs are painted in the plugin artwork, and "transparent" knobs are then overlaid

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Tobiasz Karoń
I can try reducing the contrast, so the white line will be easier to see. I like them with white lines! Is the Kicker using the knob01.png graphic? 2014/1/20 Vesa > On 01/20/2014 06:55 PM, Vesa wrote: > > > > I think we could try making the knobs much lighter, then making the lines > black. T

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Vesa
On 01/20/2014 06:55 PM, Vesa wrote: > > > I think we could try making the knobs much lighter, then making the > lines black. That way they'd stand out from the background as well. Or, alternatively, you could just make them very dark, and we'd keep the white lines... either way would probably work

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Tobiasz Karoń
They have semi-transparent areas to blend into the background with a 3D-like effect of sitting on a hole, but the main body is not translucent. I've composed the colors to fit the current palette. I don't think a translucent knob will work, as the background may be anything - sometimes a texture, s

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Jonathan Aquilina
I love option 2 :) On Monday 20 January 2014 11:29:53 Tres Finocchiaro wrote: > Here is a side-by-side for those interested: > > [image: Inline image 1] > > @unfa, > > Since they use the same blue/gray color as the dialog window,* are they > translucent as to blend on top of the background?*

Re: [LMMS-devel] UI graphical rehaul project

2014-01-20 Thread Jonathan Aquilina
I like those knobs (not meaning to be a pervert seeing as that can be taken in multiple ways). They have that 3d feel in the sense like you would actually have on a sound mixer. On Monday 20 January 2014 16:57:34 Tobiasz Karoń wrote: > Here I come again with new knobs: > > [image: Obraz w treśc

Re: [LMMS-devel] UI graphical rehaul

2014-01-14 Thread Vesa
Hey, I think the led graphics need to be cropped a bit. We need to take 1 pixel row off from top & bottom, making the images 16 x 14 in size. You don't need to change the actual leds, just take away a bit of empty space. This is so that they can be aligned better with the title bars in group boxes

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Vesa
On 01/15/2014 02:50 AM, Tobiasz Karoń wrote: > Hmm. I think I still don't understand what "arbitrary" means well > enough ;) Arbitrary means "chosen at random, with no particular reason or logic". Since there's obviously a reason for the numbers being 0-127, they're not arbitrary. I think many pe

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Tobiasz Karoń
Hmm. I think I still don't understand what "arbitrary" means well enough ;) I know that MIDI uses 0..127 range for control messages, but that knowledge is not helping me pick the right frequency for a filter of time for a delay effect in here. 2014/1/15 Vesa > On 01/15/2014 01:00 AM, Tobiasz K

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Vesa
On 01/15/2014 01:00 AM, Tobiasz Karoń wrote: > Oh - I've seen this NTK change for Zyn some time ago, however to me > it's a bit harder to read than original. > > I think ZynAddSUbFX would need to change the numbers displayed from > arbitrary values like 0-127 Those aren't arbitrary at all, they're

Re: [LMMS-devel] UI graphical rehaul

2014-01-14 Thread Tobiasz Karoń
y. > > It's great to see a revival/rebirth of LMMS, i thought it was becoming > abandonware lately :( > > thanks Mikobuntu ;) > > > ------ > From: unf...@gmail.com > Date: Wed, 15 Jan 2014 00:15:47 +0100 > > Subject: Re: [LMMS-devel] UI

Re: [LMMS-devel] UI graphical rehaul

2014-01-14 Thread Chrissy McManus
@gmail.com Date: Wed, 15 Jan 2014 00:15:47 +0100 Subject: Re: [LMMS-devel] UI graphical rehaul project To: chrissy.m...@hotmail.co.uk I've made a ticket for that in Zyn's SF tracker: https://sourceforge.net/p/zynaddsubfx/feature-requests/35/ 2014/1/15 Chrissy McManus thanks Mikobun

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Tobiasz Karoń
Oh - I've seen this NTK change for Zyn some time ago, however to me it's a bit harder to read than original. I think ZynAddSUbFX would need to change the numbers displayed from arbitrary values like 0-127 to some more sensible, context values like Hz, dB ms, %, cents et caetera. I'd prefer that do

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Chrissy McManus
> TAL for sure has better-looking GUI than Zyn, though ;) > This ins't totally true, google image search "zynaddsubfx ntk" and check the latest builds of ZASF as someone has patched ZASF to ue the ntk tooltkit instead of the FLTK toolkit we are familiar with.This could be another graphical

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Vesa
On 01/14/2014 11:58 PM, Tobiasz Karoń wrote: > Good point, Vesa - I forgot about the palette. It's fixed now: Ok good, the green looks better now. There may still be slight differences with the palette, but we can look it over when more of the graphics are done, and adjust them again later if nece

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Tobiasz Karoń
Yes. I tried a version of 15x15 and I like the 16x16 better. The image itself is designed for 16x16 or multiplies so it looks better this way. 2014/1/14 Vesa > On 01/14/2014 08:56 PM, I'm Umcaruje wrote: > > I agree with Lucas. The LED's look wide, maybe square LED's might fit > > in better? Th

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Vesa
On 01/14/2014 08:56 PM, I'm Umcaruje wrote: > I agree with Lucas. The LED's look wide, maybe square LED's might fit > in better? They look really neat on the FX mixer, but are space > consuming in the song editor. Actually now that I look at them again more thoroughly, I think it's just an optical

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Vesa
On 01/14/2014 11:37 PM, Tobiasz Karoń wrote: > > Thank you, Vesa! > No problem, but can we address the concerns talked about here before I commit these on the repository... -- CenturyLink Cloud: The Leader in Enterprise C

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Tobiasz Karoń
Thank you, Vesa! On 14 Jan 2014 18:09, "Vesa" wrote: > On 01/14/2014 05:28 PM, Tobiasz Karoń wrote: > > I've made the new LEDs. > > At first I thought this is going to suck, but now - I'm proud. > > And I think that I'm ready to put this style on knobs or other UI > > elements. > > > > Somebody p

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Vesa
On 01/14/2014 08:56 PM, I'm Umcaruje wrote: > I agree with Lucas. The LED's look wide, maybe square LED's might fit > in better? They look really neat on the FX mixer, but are space > consuming in the song editor. Is there a way of putting the song > editor LED's one under another? That's already

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread I'm Umcaruje
I agree with Lucas. The LED's look wide, maybe square LED's might fit in better? They look really neat on the FX mixer, but are space consuming in the song editor. Is there a way of putting the song editor LED's one under another? On 14 January 2014 19:34, Lukas W. wrote: > I think they look gr

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Vesa
On 01/14/2014 08:34 PM, Lukas W. wrote: > I think they look great, but to be honest, due to their unusual shape > they unnecessarily use a lot of space, especially (looking at you're > screenshot) in the song-editor and in the filter window. > Are there any ways/plans to fix this? That's a valid c

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Lukas W.
I think they look great, but to be honest, due to their unusual shape they unnecessarily use a lot of space, especially (looking at you're screenshot) in the song-editor and in the filter window. Are there any ways/plans to fix this? 2014/1/14 Tobiasz Karoń : > I've made the new LEDs. > At first I

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Vesa
On 01/14/2014 05:38 PM, Tobiasz Karoń wrote: > I'd like to take on the knobs and LED numerical displays now. Yep! For the main knobs (the basic ones: the small ones used in the instrument tracks, and the larger ones used in instrument/effect windows) I think they can be in much the style they are

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Vesa
On 01/14/2014 07:09 PM, Vesa wrote: > On 01/14/2014 05:28 PM, Tobiasz Karoń wrote: >> I've made the new LEDs. >> At first I thought this is going to suck, but now - I'm proud. >> And I think that I'm ready to put this style on knobs or other UI >> elements. >> >> Somebody please take care of these

Re: [LMMS-devel] UI graphical rehaul project

2014-01-14 Thread Vesa
On 01/14/2014 05:28 PM, Tobiasz Karoń wrote: > I've made the new LEDs. > At first I thought this is going to suck, but now - I'm proud. > And I think that I'm ready to put this style on knobs or other UI > elements. > > Somebody please take care of these files to put them where they belong. Thanks

Re: [LMMS-devel] UI graphical rehaul project

2014-01-13 Thread Vesa
On 01/13/2014 04:07 PM, Raine M. Ekman wrote: > Quoting Vesa : > >> To kick off this UI graphics rehaul project, here's the SF2 plugin >> artwork upgrade I've been working on. >> >> It turned out to be too much of a pain to just change the title, so I >> redid most of the graphics. Knobs are the sa

Re: [LMMS-devel] UI graphical rehaul project

2014-01-13 Thread Raine M. Ekman
Quoting Vesa : > To kick off this UI graphics rehaul project, here's the SF2 plugin > artwork upgrade I've been working on. > > It turned out to be too much of a pain to just change the title, so I > redid most of the graphics. Knobs are the same, as is the layout, no > reason to change the layout

Re: [LMMS-devel] UI graphical rehaul project

2014-01-12 Thread Israel
On 01/12/2014 08:55 AM, Vesa wrote: On 01/12/2014 04:31 PM, Tobias Doerffel wrote: 2014/1/11 Israel mailto:israeld...@gmail.com>> I like the look of it too... could you make it look more like brushed metal, though... the texture of it seems more like marble. That is my only cri

Re: [LMMS-devel] UI graphical rehaul project

2014-01-12 Thread Vesa
On 01/12/2014 04:31 PM, Tobias Doerffel wrote: > 2014/1/11 Israel mailto:israeld...@gmail.com>> > > I like the look of it too... could you make it look more like brushed > metal, though... the texture of it seems more like marble. That is my > only critique, but it does indeed look ver

Re: [LMMS-devel] UI graphical rehaul project

2014-01-12 Thread Tobias Doerffel
2014/1/11 Israel > I like the look of it too... could you make it look more like brushed > metal, though... the texture of it seems more like marble. That is my > only critique, but it does indeed look very nice +1 Regarding theming: back in the days when we started LMMS SVG was not an option

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