On 01/28/2014 09:25 PM, Stian Jørgensrud wrote:
> Haven't read all messages so I have to ask some questions.
>
> Is everything in LMMS now customizable for new themes? Even automation color
> and note color? It seems that the FX-mixer still uses gray, but it is
> another gray... I think.
>
>
Nope,
Haven't read all messages so I have to ask some questions.
Is everything in LMMS now customizable for new themes? Even automation color
and note color? It seems that the FX-mixer still uses gray, but it is
another gray... I think.
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On 01/27/2014 04:09 PM, Tobiasz Karoń wrote:
> I've made a brushed metal rendered texture (GIMP + Blender).
>
> Maybe it'll work as a background for some plug-in artwork?
It looks good, very nice. But for a background texture a bit too busy
maybe...
Try writing small text on that background and s
Citerar Tobias Doerffel :
> Another wish: even though I appreciate that someone put efforts on the new
> icon inside B&B editor (to replace the drums) I think we should remove it
> at all. The colorful icon distracts and people will just ask "what's this
> things and what does it do there?". Any op
On 01/24/2014 03:06 AM, Tobiasz Karoń wrote:
> Indeed. Maybe a soft, gentle drop shadow would do?
>
Yep, could try.
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Indeed. Maybe a soft, gentle drop shadow would do?
2014/1/24 Vesa
> On 01/24/2014 03:01 AM, Tres Finocchiaro wrote:
>
> Does anyone else think this gear bleeds into the background color a bit
> too much?
>
> [image: Inline image 1]
>
>
> Did you notice it lights up when you hover?
>
>
> -
On 01/24/2014 03:01 AM, Tres
Finocchiaro wrote:
Does anyone else think this gear bleeds into the
background color a bit too much?
Did you notice it lights up when you hover?
---
Does anyone else think this gear bleeds into the background color a bit too
much?
[image: Inline image 1]
- tres.finocchi...@gmail.com
On Thu, Jan 23, 2014 at 7:51 PM, Emilio Coppola wrote:
> The dots are a overkill :\
>
>
> 2014/1/24 Tobiasz Karoń
>
>> We've discussed these two small name ch
The dots are a overkill :\
2014/1/24 Tobiasz Karoń
> We've discussed these two small name changes, and I see they're still not
> up, so I filed two issues:
> https://github.com/LMMS/lmms/issues/120
> https://github.com/LMMS/lmms/issues/121
>
>
> 2014/1/24 Vesa
>
>> On 01/24/2014 01:44 AM, John
We've discussed these two small name changes, and I see they're still not
up, so I filed two issues:
https://github.com/LMMS/lmms/issues/120
https://github.com/LMMS/lmms/issues/121
2014/1/24 Vesa
> On 01/24/2014 01:44 AM, John Serafino wrote:
> > I agree. I was lazily browsing the GUI changes a
On 01/24/2014 01:44 AM, John Serafino wrote:
> I agree. I was lazily browsing the GUI changes and thought "Ooo,
> what's that new thingy do?" It's distracting and inconsistent.
I'll revert that change with the next commit.
--
On 01/24/2014 01:42 AM, Tobias Doerffel wrote:
> IMHO with dots it's a little bit too much and kind of distracting.
> Without it the overall appearence is smoother.
>
> Another wish: even though I appreciate that someone put efforts on the
> new icon inside B&B editor (to replace the drums) I think
I agree. I was lazily browsing the GUI changes and thought "Ooo, what's
that new thingy do?" It's distracting and inconsistent.
On Thu, Jan 23, 2014 at 5:42 PM, Tobias Doerffel
wrote:
> IMHO with dots it's a little bit too much and kind of distracting. Without
> it the overall appearence is smoo
2014/1/24 Vesa
> Yeah, it's an easy change... do you want to do it or shoud I?
>
I won't have much time for coding within the next maybe 24 hours, so go
ahead :-)
Toby
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IMHO with dots it's a little bit too much and kind of distracting. Without
it the overall appearence is smoother.
Another wish: even though I appreciate that someone put efforts on the new
icon inside B&B editor (to replace the drums) I think we should remove it
at all. The colorful icon distracts
Look at the code ;-) It does use the same pen settings as for the line. For
the shadow it currently uses white with alpha=27% - this is currently
hardcoded but could be changed as well.
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On 01/24/2014 01:17 AM, Tobias Doerffel wrote:
> BTW everything is in stable-0.4 and can be tested immediately. Colors
> for the arcs currently are hardcoded, we have to make them stylable
> via CSS later.
Can you for now make them use the WindowText colour of the application
QPalette? I used that
BTW everything is in stable-0.4 and can be tested immediately. Colors for
the arcs currently are hardcoded, we have to make them stylable via CSS
later.
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This looks s goood! Better than Ableton!
Yup, forget the dots if you have this working - however, maybe a little
"shadow" arc to show the full scale of rotation?
Also - could we get different parameters use different colors?
2014/1/23 Tobias Doerffel
> Even though I did not want to push i
+1 It looks so much better with that color there for sure.
On Thursday 23 January 2014 23:38:56 Tobias Doerffel wrote:
> Even though I did not want to push it to stable-0.4 yet but a separate
> branch, I propose a dynamically drawn arc instead of the dots (which I
> personally find confusing). Se
On 23/01/2014 23:40, Tobias Doerffel wrote:
Hm, maybe both together would look good as well.
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I second these dynamically drawn arcs, most leading daws already incorporate
them.
Is this just a mockup Toby or are they functional already?
thanks Mikobuntu
> Even though I did not want to push it to stable-0.4 yet but a separate
> branch, I propose a dynamically drawn arc instead of the dots
Hm, maybe both together would look good as well.
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Critical Workloads, Development Environments & Eve
Even though I did not want to push it to stable-0.4 yet but a separate
branch, I propose a dynamically drawn arc instead of the dots (which I
personally find confusing). See attached image for example.
Toby
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On 01/23/2014 11:49 PM, Tobiasz Karoń wrote:
> Hey, I've got a little update for the knobs!
>
> I have added *two dots showing the bounds of rotation*. They're 45°
> off the center:
Yep, nice work Tobiasz! I've added them in the UI branch.
--
On 23 January 2014 23:30, Vesa wrote:
> No need, there's a colour blindness filter in GIMP.
Okay.
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On 01/23/2014 07:58 PM, Gurjot Singh wrote:
> On 23 January 2014 23:18, Vesa wrote:
>>> BTW, has the new color scheme been checked for color blindness
>>> accessibility?
>> It has, at least for the most common forms of colour blindness.
>>
>> All of the elements should be visible for colour blind
On 01/23/2014 07:38 PM, Raine M. Ekman wrote:
> BTW, has the new color scheme been checked for color blindness
> accessibility?
It has, at least for the most common forms of colour blindness.
All of the elements should be visible for colour blind people, although
it's of course impossible to say
Quoting Vesa :
> On 01/23/2014 04:05 PM, Tres Finocchiaro wrote:
>>
>>
>> Is there anything that can be done to more effectively use the screen
>> real-estate at the top of the software?
>> Inline image 2
>>
>> -
>
> Yes, there is anything that can be done. But I don't think it will be
> done for
Whoops... click send too soon...
As for boosted saturation for icons, here's my opinion on it: I don't
> think it's necessarily a good idea. That's exactly what was problematic
> with the old style, everything being so colorful and garish, which just
> makes the UI look too busy, messy and confusi
As for boosted saturation for icons, here's my opinion on it: I don't
think it's necessarily a good idea. That's exactly what was problematic
with the old style, everything being so colorful and garish, which just
makes the UI look too busy, messy and confusing.
- tres.finocchi...@gmail.com
On T
Correct me if im wrong. But what I see since im on a bigger screen is lots of
wasted space with the bars stacked under each other.
FL has two bars on the left then everythign stretched the rest of the length
of the screen.
Is this something that could be done to solve this issue?
On Thursday 2
On 01/23/2014 02:35 PM, Tobias Doerffel wrote:
> Sure we can drop this image. It's a relict from our beginnings almost
> 10 years ago... ;-)
>
> I agree that the new theme is very nice but indeed a little bit too
> pale. Some icons like automation patterns could really benefit from
> boosted satura
Sure we can drop this image. It's a relict from our beginnings almost 10
years ago... ;-)
I agree that the new theme is very nice but indeed a little bit too pale.
Some icons like automation patterns could really benefit from boosted
saturation. Vesa, what's your opinion on this?
Toby
---
Two more things :-p
1. Do one really need to have an image top right corner in the B&B editor?
No other window has this and why have two different icons for the B&B
editor?
2. Use whatever you like from my themes.
https://drive.google.com/folderview?id=0B-1kciTMrTBZTmlGMU5ad1JGVm8&usp=sharing
-
So I have looked at some pictures Greippi sent me of the new GUI, which I
know is unfinished, and mostly like what I have seen so far! The B&B editor
looks neat.
The new automation track icon is what I dislike the most, it is a totally
new colour? The theme itself I would describe as pale, low con
Suggestion which might involve some fancy mathematics here.
Is there a way we can have the logo scale up to the max size of 800x800 and
scale down depending on the size of the screen?
On Thursday 23 January 2014 00:36:49 Tobiasz Karoń wrote:
> Are you serious? I'd like that, but it would be good
Sometimes all you have is 800 x 600.
Yup, the big splash's silent message "go fill HD, buddy!" is to my taste.
We could advertise good albums with it, using the album cover remixed with
LMMS logo!
On 23 Jan 2014 00:46, "Vesa" wrote:
> On 01/23/2014 01:36 AM, Tobiasz Karoń wrote:
> >
> > Are you
On 01/23/2014 01:36 AM, Tobiasz Karoń wrote:
>
> Are you serious? I'd like that, but it would be good if it scaled down
> to half of that while running on a small screen. Sometimes I have such
> a screen when I use a projector to tech students LMMScraft.
>
How can you even use LMMS properly on a s
Are you serious? I'd like that, but it would be good if it scaled down to
half of that while running on a small screen. Sometimes I have such a
screen when I use a projector to tech students LMMScraft.
On 22 Jan 2014 23:24, "Vesa" wrote:
> On 01/23/2014 12:12 AM, Tres Finocchiaro wrote:
>
> *Do
On 01/23/2014 12:12 AM, Tres Finocchiaro wrote:
>
> /Do we have a selected a uniform output resolution for the splash
> screen graphics./
>
>
> Here's what I've gathered:
>
> Splash Resolutions:
>
> *LMMS: *400x400
> *GIMP: *560x350
> *Hydrogen:* 400x300
> *NetBeans:* 475x3
>
> *Do we have a selected a uniform output resolution for the splash screen
> graphics.*
Here's what I've gathered:
Splash Resolutions:
>
> *LMMS: *400x400
> *GIMP: *560x350
> *Hydrogen:* 400x300
> *NetBeans:* 475x300
> *FL Studio: *250x400
- tres.finocchi...@gmail.com
On Wed, Jan 22,
I'd love to make some on my own. Do we have a selected a uniform output
resolution for the splash screen graphics.
On 22 Jan 2014 19:43, "Tres Finocchiaro" wrote:
> Probably worth hunting down the original artist. I can sketch the outline
> (which is what Ive been doing).
>
> Fortunately, they'r
Probably worth hunting down the original artist. I can sketch the outline
(which is what Ive been doing).
Fortunately, they're all 45 degree or vertical/horizontal lines, so using
shift (or Ctrl depending on version) was able to sketch the outline in
about 15 seconds.
-Tres
On Jan 22, 2014 1:12
On 01/22/2014 07:29 PM, Tobias Doerffel wrote:
> I agree that inside LMMS honey color does not fit well so it's not an
> option for the default theme. However for the splash screen I'd prefer
> the honey look. If we don't like it anymore one day it's not a big
> deal changing to green as well ;-)
>
I propose the keep all the lovely spalshscreens in a queue for next
releases.
On 22 Jan 2014 18:30, "Tobias Doerffel" wrote:
> I agree that inside LMMS honey color does not fit well so it's not an
> option for the default theme. However for the splash screen I'd prefer the
> honey look. If we don
I agree that inside LMMS honey color does not fit well so it's not an
option for the default theme. However for the splash screen I'd prefer the
honey look. If we don't like it anymore one day it's not a big deal
changing to green as well ;-)
Toby
--
On 01/22/2014 03:54 PM, Tobiasz Karoń wrote:
> Me too. To me the honey LEDs look awful in the interface. They might
> fit for some plugin though.
I don't think there is any current plugin that uses LCD numbers other
than SF2, and that one needs pink ones.
But again, LMMS is themeable! Someone rea
Me too. To me the honey LEDs look awful in the interface. They might fit
for some plugin though.
2014/1/22 Jonathan Aquilina
> Looking at all of those I honestly prefer the green that you had shown
> initially.
>
> On Wednesday 22 January 2014 14:48:47 Tobiasz Karoń wrote:
> > Here are a bunch
Looking at all of those I honestly prefer the green that you had shown
initially.
On Wednesday 22 January 2014 14:48:47 Tobiasz Karoń wrote:
> Here are a bunch of different colour versions made with GIMP by simply
> shifting the HUE. I've written down all HUE values. Maybe LMMS could do
> this on
Can we see some mockups with the honey color please?
On Wednesday 22 January 2014 14:17:33 Tobiasz Karoń wrote:
> Here are the new "LCD" display graphics. Technically these are not LCD, but
> LED, but anyway.
>
> [image: Obraz w treści 1] 38 px (double)
> [image: Obraz w treści 2] 19 px (original
On 01/22/2014 03:17 PM, Tobiasz Karoń
wrote:
Here are the new "LCD" display graphics.
Technically these are not LCD, but LED, but anyway.
38 px (double)
19 px (original)
Wow, LMMS has tiny interface :D
It could have already been taken care of or set as a 1.0.1 milestone which i
think is what I had done.
On Wednesday 22 January 2014 09:33:20 Tobias Doerffel wrote:
> What kind of issues? Currently I don't see any regarding UI. If so, I'll
> fix them or file an issue.
>
> Toby
-
What kind of issues? Currently I don't see any regarding UI. If so, I'll
fix them or file an issue.
Toby
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When you can Toby could you file some issues and maybe one of the graphics guys
could slowly start taking a look at them.
On Tuesday 21 January 2014 12:23:29 Tobias Doerffel wrote:
> Hi,
>
> I don't think so and/or we should not have to deal with that. When using
> the Qt paint system properly,
If we could process DSP on GPU, that would be a huge boost for performance.
2014/1/21 Vesa
> On 01/21/2014 01:23 PM, Tobias Doerffel wrote:
> > Hi,
> >
> > I don't think so and/or we should not have to deal with that. When
> > using the Qt paint system properly, we'll get decent performance as
GLSL IMHO is a bit too low level just for widget rendering so the
programming is very hard and inconvenient compared to using QPainter. I
think we should use our precious developer ressources for other kind of
improvements ;-) Furthermore there are already possibilites in todays
graphics stacks to
On 01/21/2014 01:23 PM, Tobias Doerffel wrote:
> Hi,
>
> I don't think so and/or we should not have to deal with that. When
> using the Qt paint system properly, we'll get decent performance as
> their painting system is very optimized (also uses SSE/SSE2/SSE3 for
> blending operations, gradient re
Hi,
I don't think so and/or we should not have to deal with that. When using
the Qt paint system properly, we'll get decent performance as their
painting system is very optimized (also uses SSE/SSE2/SSE3 for blending
operations, gradient rendering etc.). Offloading to GPU adds overhead which
proba
GLSL rendering?
2014/1/21 Jonathan Aquilina
> I am not knowledgable here for graphics rendering cant we offload that to
> ones
> graphics card?
>
> On Monday 20 January 2014 23:50:13 Tobias Doerffel wrote:
> > Such dynamic knobs/widgets always have to be rendered by the program -
> > using a se
I am not knowledgable here for graphics rendering cant we offload that to ones
graphics card?
On Monday 20 January 2014 23:50:13 Tobias Doerffel wrote:
> Such dynamic knobs/widgets always have to be rendered by the program -
> using a set of static images here would not only waste ressources but
Such dynamic knobs/widgets always have to be rendered by the program -
using a set of static images here would not only waste ressources but also
be unflexible. Of course you need a little bit of programming skills to
implement the drawing code but a) implementing a few QPainter calls in
paintEvent
Yup - I like the idea but it may be resource-heavy. It was discussed before
and not warmly greeted as an idea for improvement.
2014/1/20 Chrissy McManus
>
>
> heres a link to an uploaded image that i created some time ago to give
> you all some idea of what i mean about the "stitched" horizon
heres a link to an uploaded image that i created some time ago to give you all
some idea of what i mean about the "stitched" horizontal knobs image
http://www.anony.ws/i/2014/01/20/iQV4X.png
---
> to be honest I like the current metalish knobs more than the plastic/comic
> look (with too plain gradients which IMHO do not give a real 3 D look -
> anyways the darker version is better but still needs more contrast). Maybe
> we can find another style based on the video emilio sent a few day
I too prefer the more shiny versions, but I think the last are a bit too
dark (especially the kno03.png). I may play around with them later, or you
can try your own Inkscape skills :)
2014/1/20 Tobias Doerffel
> Hi,
>
> to be honest I like the current metalish knobs more than the plastic/comic
Hi,
to be honest I like the current metalish knobs more than the plastic/comic
look (with too plain gradients which IMHO do not give a real 3 D look -
anyways the darker version is better but still needs more contrast). Maybe
we can find another style based on the video emilio sent a few days ago?
Here's a comparison and the darker knobs. I still like the first version
best. Maybe they'd work with black lines?
[image: Obraz w treści 1]
2014/1/20 Vesa
> On 01/20/2014 07:28 PM, Tobiasz Karoń wrote:
> > I've dimmed the highlights and corrected the size issue with
> > knob03.png, try it now
On 01/20/2014 07:28 PM, Tobiasz Karoń wrote:
> I've dimmed the highlights and corrected the size issue with
> knob03.png, try it now.
It's better, but I still think they could still stand to be a bit
darker. Can we try darker versions? If it looks awful, we can revert to
these...
On 01/20/2014 07:23 PM, Tobiasz Karoń wrote:
> I can try reducing the contrast, so the white line will be easier to
> see. I like them with white lines!
>
> Is the Kicker using the knob01.png graphic?
>
Nope, kicker knobs are painted in the plugin artwork, and "transparent"
knobs are then overlaid
I can try reducing the contrast, so the white line will be easier to see. I
like them with white lines!
Is the Kicker using the knob01.png graphic?
2014/1/20 Vesa
> On 01/20/2014 06:55 PM, Vesa wrote:
>
>
>
> I think we could try making the knobs much lighter, then making the lines
> black. T
On 01/20/2014 06:55 PM, Vesa wrote:
>
>
> I think we could try making the knobs much lighter, then making the
> lines black. That way they'd stand out from the background as well.
Or, alternatively, you could just make them very dark, and we'd keep the
white lines... either way would probably work
They have semi-transparent areas to blend into the background with a
3D-like effect of sitting on a hole, but the main body is not translucent.
I've composed the colors to fit the current palette. I don't think a
translucent knob will work, as the background may be anything - sometimes a
texture, s
I love option 2 :)
On Monday 20 January 2014 11:29:53 Tres Finocchiaro wrote:
> Here is a side-by-side for those interested:
>
> [image: Inline image 1]
>
> @unfa,
>
> Since they use the same blue/gray color as the dialog window,* are they
> translucent as to blend on top of the background?*
I like those knobs (not meaning to be a pervert seeing as that can be taken in
multiple ways). They have that 3d feel in the sense like you would actually
have on a sound mixer.
On Monday 20 January 2014 16:57:34 Tobiasz Karoń wrote:
> Here I come again with new knobs:
>
> [image: Obraz w treśc
Hey, I think the led graphics need to be cropped a bit. We need to take
1 pixel row off from top & bottom, making the images 16 x 14 in size.
You don't need to change the actual leds, just take away a bit of empty
space. This is so that they can be aligned better with the title bars in
group boxes
On 01/15/2014 02:50 AM, Tobiasz Karoń wrote:
> Hmm. I think I still don't understand what "arbitrary" means well
> enough ;)
Arbitrary means "chosen at random, with no particular reason or logic".
Since there's obviously a reason for the numbers being 0-127, they're
not arbitrary.
I think many pe
Hmm. I think I still don't understand what "arbitrary" means well enough ;)
I know that MIDI uses 0..127 range for control messages, but that knowledge
is not helping me pick the right frequency for a filter of time for a delay
effect in here.
2014/1/15 Vesa
> On 01/15/2014 01:00 AM, Tobiasz K
On 01/15/2014 01:00 AM, Tobiasz Karoń wrote:
> Oh - I've seen this NTK change for Zyn some time ago, however to me
> it's a bit harder to read than original.
>
> I think ZynAddSUbFX would need to change the numbers displayed from
> arbitrary values like 0-127
Those aren't arbitrary at all, they're
y.
>
> It's great to see a revival/rebirth of LMMS, i thought it was becoming
> abandonware lately :(
>
> thanks Mikobuntu ;)
>
>
> ------
> From: unf...@gmail.com
> Date: Wed, 15 Jan 2014 00:15:47 +0100
>
> Subject: Re: [LMMS-devel] UI
@gmail.com
Date: Wed, 15 Jan 2014 00:15:47 +0100
Subject: Re: [LMMS-devel] UI graphical rehaul project
To: chrissy.m...@hotmail.co.uk
I've made a ticket for that in Zyn's SF tracker:
https://sourceforge.net/p/zynaddsubfx/feature-requests/35/
2014/1/15 Chrissy McManus
thanks Mikobun
Oh - I've seen this NTK change for Zyn some time ago, however to me it's a
bit harder to read than original.
I think ZynAddSUbFX would need to change the numbers displayed from
arbitrary values like 0-127 to some more sensible, context values like Hz,
dB ms, %, cents et caetera. I'd prefer that do
> TAL for sure has better-looking GUI than Zyn, though ;)
>
This ins't totally true, google image search "zynaddsubfx ntk" and check the
latest builds of ZASF as someone has patched ZASF to ue the ntk tooltkit
instead of the FLTK toolkit we are familiar with.This could be another
graphical
On 01/14/2014 11:58 PM, Tobiasz Karoń wrote:
> Good point, Vesa - I forgot about the palette. It's fixed now:
Ok good, the green looks better now. There may still be slight
differences with the palette, but we can look it over when more of the
graphics are done, and adjust them again later if nece
Yes. I tried a version of 15x15 and I like the 16x16 better. The image
itself is designed for 16x16 or multiplies so it looks better this way.
2014/1/14 Vesa
> On 01/14/2014 08:56 PM, I'm Umcaruje wrote:
> > I agree with Lucas. The LED's look wide, maybe square LED's might fit
> > in better? Th
On 01/14/2014 08:56 PM, I'm Umcaruje wrote:
> I agree with Lucas. The LED's look wide, maybe square LED's might fit
> in better? They look really neat on the FX mixer, but are space
> consuming in the song editor.
Actually now that I look at them again more thoroughly, I think it's
just an optical
On 01/14/2014 11:37 PM, Tobiasz Karoń wrote:
>
> Thank you, Vesa!
>
No problem, but can we address the concerns talked about here before I
commit these on the repository...
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Thank you, Vesa!
On 14 Jan 2014 18:09, "Vesa" wrote:
> On 01/14/2014 05:28 PM, Tobiasz Karoń wrote:
> > I've made the new LEDs.
> > At first I thought this is going to suck, but now - I'm proud.
> > And I think that I'm ready to put this style on knobs or other UI
> > elements.
> >
> > Somebody p
On 01/14/2014 08:56 PM, I'm Umcaruje wrote:
> I agree with Lucas. The LED's look wide, maybe square LED's might fit
> in better? They look really neat on the FX mixer, but are space
> consuming in the song editor. Is there a way of putting the song
> editor LED's one under another?
That's already
I agree with Lucas. The LED's look wide, maybe square LED's might fit in
better? They look really neat on the FX mixer, but are space consuming in
the song editor. Is there a way of putting the song editor LED's one under
another?
On 14 January 2014 19:34, Lukas W. wrote:
> I think they look gr
On 01/14/2014 08:34 PM, Lukas W. wrote:
> I think they look great, but to be honest, due to their unusual shape
> they unnecessarily use a lot of space, especially (looking at you're
> screenshot) in the song-editor and in the filter window.
> Are there any ways/plans to fix this?
That's a valid c
I think they look great, but to be honest, due to their unusual shape
they unnecessarily use a lot of space, especially (looking at you're
screenshot) in the song-editor and in the filter window.
Are there any ways/plans to fix this?
2014/1/14 Tobiasz Karoń :
> I've made the new LEDs.
> At first I
On 01/14/2014 05:38 PM, Tobiasz Karoń wrote:
> I'd like to take on the knobs and LED numerical displays now.
Yep!
For the main knobs (the basic ones: the small ones used in the
instrument tracks, and the larger ones used in instrument/effect
windows) I think they can be in much the style they are
On 01/14/2014 07:09 PM, Vesa wrote:
> On 01/14/2014 05:28 PM, Tobiasz Karoń wrote:
>> I've made the new LEDs.
>> At first I thought this is going to suck, but now - I'm proud.
>> And I think that I'm ready to put this style on knobs or other UI
>> elements.
>>
>> Somebody please take care of these
On 01/14/2014 05:28 PM, Tobiasz Karoń wrote:
> I've made the new LEDs.
> At first I thought this is going to suck, but now - I'm proud.
> And I think that I'm ready to put this style on knobs or other UI
> elements.
>
> Somebody please take care of these files to put them where they belong.
Thanks
On 01/13/2014 04:07 PM, Raine M. Ekman wrote:
> Quoting Vesa :
>
>> To kick off this UI graphics rehaul project, here's the SF2 plugin
>> artwork upgrade I've been working on.
>>
>> It turned out to be too much of a pain to just change the title, so I
>> redid most of the graphics. Knobs are the sa
Quoting Vesa :
> To kick off this UI graphics rehaul project, here's the SF2 plugin
> artwork upgrade I've been working on.
>
> It turned out to be too much of a pain to just change the title, so I
> redid most of the graphics. Knobs are the same, as is the layout, no
> reason to change the layout
On 01/12/2014 08:55 AM, Vesa wrote:
On 01/12/2014 04:31 PM, Tobias Doerffel wrote:
2014/1/11 Israel mailto:israeld...@gmail.com>>
I like the look of it too... could you make it look more like brushed
metal, though... the texture of it seems more like marble. That
is my
only cri
On 01/12/2014 04:31 PM, Tobias Doerffel wrote:
> 2014/1/11 Israel mailto:israeld...@gmail.com>>
>
> I like the look of it too... could you make it look more like brushed
> metal, though... the texture of it seems more like marble. That is my
> only critique, but it does indeed look ver
2014/1/11 Israel
> I like the look of it too... could you make it look more like brushed
> metal, though... the texture of it seems more like marble. That is my
> only critique, but it does indeed look very nice
+1
Regarding theming: back in the days when we started LMMS SVG was not an
option
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