hello again folks.
after spending quite some hours trying to run opengl games and wine/cvscedega 
classics i came to the concluson: this is a pain in the ass. if i might say 
so. here some games i tried:
quake I-iV
doom III,lxdoom
diablo 2 (with wine)
many,many opensource opengl like tuxracer,foobillard,armagetron,chromium...
there are two major problems, the first is DRI. as i imagined, there is no DRI 
support using ltsp and dipe.de`s nvidia driver package for ltsp. as direct 
rendering infrastr. spells, it tries to go arround the xserver to save time, 
but the xserver is what is used. i dont think there is some way around it to 
implement a DRI support by using network to send data. 
the second problem was, of course, the sound. while xine for example plays 
back even large hq files quite syncronized, all games i have tried had their 
sound skrewed up. 
while the smaller games, the open source ones, were still playable without 
DRI, but with GLX, the sound was kind of 1-2seconds late. 
larger games, q3a and up wouldnt run at all in with their native binaries, 
because of the missing GLX. quake I+II run smoothly, using GLX support, but 
with sound not even near to what it should be, it studders, lags, just sounds 
terrible. i tried all possible sound configurations i was able to set up. the 
problem with the sound seems to be, besides the latency (which would be ok i 
think), the fact that those games spit out 22khz sound, which just wont work 
like i wanted it to. 11khz is even worse. it tried some resampling ideas and 
so onbut all to no avail. 
emulated games, like diablo2 were a great mess. sometimes something ran, but 
it all crashed over and over. cedega did much worse here then wine. 
my resume is that for now linuxgames like tuxracer and foobillard are the way 
to go, quake2 and similar native games may be played, but wiithout sound. 
with media applications my ltsp system did much better. people who want to 
have a server serving real gaming clients will have to fall back to simply 
boot clients over network and not have them be a real thinclient like it is 
with ltsp. nevertheless small games (native 2dgames work like a charm btw)  
may be enjoyed on a ltspclient iwith the great plus of being able to play 
games like foobillard very smoothly even on very slow machines. as long as 
you have a nvidia gpu in them. my 500mhz client wirh geforce4 gpu and mr. 
ehrenbergs nvidia package on the server connected to my dual opterion ltsp 
server played foobillard on a large tv screen with all the graphical niceness 
absolutely flawless (besides the asyncron sound). which it couldnt to on its 
own. 
i dont think it is possible at all to implent DRI the usual way but since my 
500mhz client now is able to playback any media i give it, i still like my 
ltsp.
i think i will still try to get wine to run diablo2 some more times, i just 
imagined it to work, dont rightly know yet what exactly produces the tons of 
crashes. 
hope someone else has more success then me with this.
mfg
jonas beck

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