i'm currently developing a tcp based client/server function.
Everytime I make a connection and disconnection to a server, PBUF_POOL uses
more memory and the
monitoring counter increases as well.
Once, it reaches to the number of "avail", I can not make a connection any
more, because of there's
Hello, I'm a newbie here and currently developing an embbed system taking
over from a predecessor
I found some transfering matters when using tcp/ip.
The issue didn't happen on the previous system with another TCP stack
(TI with NDK stack)
I see more PSH flags and many TCP Retransmission.
I