On Saturday, January 13, 2018 at 2:06:35 PM UTC-5, gary wrote:
>
> is there a formula for calculating the radius to figure the distance i
> need to change it after all corners are done?
>
Technically, there is an automated way to calculate it all based on the
four height measurements, but I've
> On 13 Jan 2018, at 20:06, gary wrote:
>
> is there a formula for calculating the radius to figure the distance i need
> to change it after all corners are done?
>
> I have the 3 corners set so there is slight drag on paper, now the center is
> 0.5 above 0.0.
No
is there a formula for calculating the radius to figure the distance i need
to change it after all corners are done?
I have the 3 corners set so there is slight drag on paper, now the center
is 0.5 above 0.0.
Thanks gary
On Saturday, January 6, 2018 at 8:42:16 PM UTC-5, gary wrote:
> I
> On 13 Jan 2018, at 15:34, gary wrote:
>
> thanks got it was using lower caps j guess it had to be upper caps J
> the doc's said to set all joints to 0 after finished and homed, is this
> correct don't want the z to be zero at home?
> Set all the debug pins
thanks got it was using lower caps j guess it had to be upper caps J
the doc's said to set all joints to 0 after finished and homed, is this
correct don't want the z to be zero at home?
Set all the debug pins lineardeltakins.J{n}off to zero.
On Saturday, January 6, 2018 at 8:42:16 PM UTC-5,
On 12/01/18 18:38, 'fishy' via
Machinekit wrote:
okay I have made a huge terrible hack that seems to
work for kinematics comp of genserkins out of tree but someone
needs to add command line args to comp to scan filelist to add
extra