On 2012-5-29 20:51 , Mojca Miklavec wrote:
> On Tue, May 29, 2012 at 12:24 PM, Joshua Root wrote:
>> On 2012-5-29 19:57 , Mojca Miklavec wrote:
>>> Hello,
>>>
>>> if I try to build wxWidgets with a patch that enables building with
>>> clang. But if I try to build +universal, it seems that I hit the
On Tue, May 29, 2012 at 12:24 PM, Joshua Root wrote:
> On 2012-5-29 19:57 , Mojca Miklavec wrote:
>> Hello,
>>
>> if I try to build wxWidgets with a patch that enables building with
>> clang. But if I try to build +universal, it seems that I hit the
>> problem of "looks like it's using parts of Qui
On 2012-5-29 19:57 , Mojca Miklavec wrote:
> Hello,
>
> if I try to build wxWidgets with a patch that enables building with
> clang. But if I try to build +universal, it seems that I hit the
> problem of "looks like it's using parts of QuickDraw that are gone in
> Lion", so I need to build with SD
On Tue, May 29, 2012 at 11:57 AM, Mojca Miklavec wrote:
> Hello,
>
> if I try to build wxWidgets with a patch that enables building with
> clang. But if I try to build +universal, it seems that I hit the
> problem of "looks like it's using parts of QuickDraw that are gone in
> Lion", so I need to b
Hello,
if I try to build wxWidgets with a patch that enables building with
clang. But if I try to build +universal, it seems that I hit the
problem of "looks like it's using parts of QuickDraw that are gone in
Lion", so I need to build with SDK for 10.6.
But then it fails with an equivalent of