2.5.1

2018-06-01 Thread Joshua Root
Please test the changes that are now on the release-2.5 branch. Are there any other things that need to be fixed for a 2.5.1 release in the very near future? - Josh

Re: multiple ports with stdlibc++ mismatches (all on 10.13)...

2018-06-01 Thread Joshua Root
On 2018-6-2 07:26 , Andrew Moore wrote: > On May 31, 2018, at 11:44 AM, Dr M J Carter > wrote: >> >> On Thu, May 31, 2018 at 07:49:23AM -0700, Ken Cunningham wrote: >>> >>> On 2018-05-30, at 11:04 PM, Joshua Root wrote: >>> On 2018-5-31 15:39 , Ken Cunningham wrote: > gcc5 is using

Re: multiple ports with stdlibc++ mismatches (all on 10.13)...

2018-06-01 Thread Joshua Root
On 2018-6-2 06:09 , Rainer Müller wrote: > On 2018-05-31 17:39, Rainer Müller wrote: >> On 2018-05-31 16:49, Ken Cunningham wrote: >>> >>> On 2018-05-30, at 11:04 PM, Joshua Root wrote: >>> On 2018-5-31 15:39 , Ken Cunningham wrote: > gcc5 is using libstdc++ (this installation is

Re: multiple ports with stdlibc++ mismatches (all on 10.13)...

2018-06-01 Thread Andrew Moore
On May 31, 2018, at 11:44 AM, Dr M J Carter wrote: > > On Thu, May 31, 2018 at 07:49:23AM -0700, Ken Cunningham wrote: >> >> On 2018-05-30, at 11:04 PM, Joshua Root wrote: >> >>> On 2018-5-31 15:39 , Ken Cunningham wrote: gcc5 is using libstdc++ (this installation is configured to use

Re: libjpeg-turbo vs jpeg

2018-06-01 Thread Joshua Root
On 2018-6-2 05:18 , Ken Cunningham wrote: > I have a new game port done, Endless Sky . > > It requires "libjpeg-turbo" rather than “jpeg" and so I came across the > mess with the conflict with jpeg:  If libjpeg-turbo is API-compatible with jpeg 8, in what sense

Re: multiple ports with stdlibc++ mismatches (all on 10.13)...

2018-06-01 Thread Rainer Müller
On 2018-05-31 17:39, Rainer Müller wrote: > On 2018-05-31 16:49, Ken Cunningham wrote: >> >> On 2018-05-30, at 11:04 PM, Joshua Root wrote: >> >>> On 2018-5-31 15:39 , Ken Cunningham wrote: gcc5 is using libstdc++ (this installation is configured to use libc++) gcc6 is using libstdc++

libjpeg-turbo vs jpeg

2018-06-01 Thread Ken Cunningham
I have a new game port done, Endless Sky >. It requires "libjpeg-turbo" rather than “jpeg" and so I came across the mess with the conflict with jpeg: