On 20/3/2024 03:23, Riccardo Mottola wrote:
Hi,
Joshua Root wrote:
And this is where it happened. Since this is not a full debug build,
there is no line number information, but you at least know which
method is doing the bad memory access.
But it should be a debug build. Well a build with
>You can run the build under screen / tmux.
Sure, but that only works if you think about it before launching it. And I only
know `screen` as a utility to run multiple commands/sessions from a single
shell, a more advanced for of the Ctrl-Z, bg and fg shell commands. What I'm
thinking about is
Well, “involved” perhaps was too much of a statement, I meant we communicated
on the matter and it was/is work-in-progress to make it work on PowerPC.
We got White Star (Palemoon) building on ppc not long ago btw, but it does not
yet run.
P. S. I should change my Gmail settings, otherwise I’m
Hi,
Sergio Had wrote:
Could you refer me to the beginning of this discussion please?
it started on the Mac Users mailing list, you can find in the archives!
I am also involved in AF project:)
Oh, I am curious, how?
I am essentially the only active developer currently, except Roy who
You can run the build under screen / tmux.
David Gilman
:DG<
On Tue, Mar 19, 2024 at 10:42 AM René J.V. Bertin
wrote:
> Hi,
>
> Does anyone else ever launch a substantial build on the "local console"
> and then leaves the Mac, but would like to monitor progress remotely
> sometimes from a
Hi,
Joshua Root wrote:
(Moving to macports-dev as it is a better fit for this topic.)
indeed, it is a development issue, although well, not for a MacPorts
package (yet?) but use of MP development tools.
Issues that only appear at higher optimisation levels also often
involve undefined
Hi,
Does anyone else ever launch a substantial build on the "local console" and
then leaves the Mac, but would like to monitor progress remotely sometimes from
a simple SSH remote connection?
I do, and wonder how difficult it would be to be able to do something like
`tail -f `port logfile