Re: How do I cause standalone X11 apps to use MacPorts X11?

2014-03-26 Thread Jeremy Lavergne
This might really depend on the application: is it checking for x11 or giving up based on the OS? On March 26, 2014 12:44:52 PM EDT, Kevin Reid kpr...@switchb.org wrote: When I run X11 applications built by MacPorts, they open in the X11 server “app” built by MacPorts

Re: How do I cause standalone X11 apps to use MacPorts X11?

2014-03-26 Thread Brandon Allbery
On Wed, Mar 26, 2014 at 12:44 PM, Kevin Reid kpr...@switchb.org wrote: When I run X11 applications built by MacPorts, they open in the X11 server “app” built by MacPorts (/Applications/MacPorts/X11.app). When I run separately distributed Mac-packaged X11 applications (MCEdit, Closure (the

Re: How do I cause standalone X11 apps to use MacPorts X11?

2014-03-26 Thread Brandon Allbery
On Wed, Mar 26, 2014 at 1:12 PM, Kevin Reid kpr...@switchb.org wrote: It sounds like the assumption is that when you install third-party X11 as instructed by the dialog, it will _replace_ the system-provided X11. But MacPorts doesn't replace system files as a rule -- I'm looking for a

Re: How do I cause standalone X11 apps to use MacPorts X11?

2014-03-26 Thread Jeremy Lavergne
Instructions from the maintainer of MacPorts' xorg-server (from the -dev list): On Mar 26, 2014, at 14:28, Jeremy Huddleston Sequoia jerem...@macports.org wrote: The stubs are there for projects that linked against /usr/X11. All you really need to do is setup symlinks to redirect them to

Re: How do I cause standalone X11 apps to use MacPorts X11?

2014-03-26 Thread Ludwig
On Wed, 26 Mar 2014, Kevin Reid wrote: The dialog does not come from the application but from the system-provided X11.app (this is observable by Dock/menu bar) which is a nonfunctional stub (this is what my research says). It sounds like the assumption is that when you install third-party