Re: [MacRuby-devel] My MacRuby app has been accepted on the Mac App Store!

2011-07-08 Thread Thomas R. Koll
Am 08.07.2011 um 19:21 schrieb [email protected]: > > The app wasn't planned - a friend crowd sources numbers for the lottery on > Twitter, and so one day I created a Ruby script for him - and then thought, > wonder if I could make it an executable script where he'd just have to double > click it!

Re: [MacRuby-devel] Dynamic refresh in a view - xcode 4 / MacRuby

2011-05-24 Thread Thomas R. Koll
Laurent is right and and I think best would be for you to use a NSTimer. def drawWord if !next_word self.timer.invalidate return end self.label.stringValue = next_word self.setNeedsDisplay true end def next_word ... end self.timer = NSTimer.scheduledTimerWithTimeInterval( 1/20.

Re: [MacRuby-devel] MacRuby Application .pkg install results in Unsupported Architecture

2011-05-08 Thread Thomas R. Koll
Hi Daniel, I have those two related to the arch: ARCHS = $(ARCHS_STANDARD_64_BIT) VALID_ARCHS = x86_64 Don't forget that you have to codesign the rbo files, a look into the resulting app's CodeResources will tell you. and welcome to the shop :) Am 09.05.2011 um 02:47 schrieb Daniel Westendorf

Re: [MacRuby-devel] NSTrackingArea

2011-04-27 Thread Thomas R. Koll
uot;framework 'Cocoa'" line somewhere in your app? > > - Josh > > On Wed, Apr 27, 2011 at 12:10 PM, Thomas R. Koll wrote: > > > Nope, still no good. > > Am 27.04.2011 um 18:07 schrieb Kam Dahlin: > > > Hi, > > > > http://dev

Re: [MacRuby-devel] NSTrackingArea

2011-04-27 Thread Thomas R. Koll
Nope, still no good. Am 27.04.2011 um 18:07 schrieb Kam Dahlin: > Hi, > > http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/NSTrackingArea_class/Reference/Reference.html > > Looks like the initializer is: > > – initWithRect:options:owner:userInfo: > > Try something like:

[MacRuby-devel] NSTrackingArea

2011-04-27 Thread Thomas R. Koll
Hi, I trying to listen to events by mouseMoved using a NSTrackingArea as the cocoa docs suggest but I can't get it working in MacRuby. This is my simplified view i want to add the tracking zone but I'm getting: undefined method `initWithRect' for # (NoMethodError) class TowerView < NSView de

Re: [MacRuby-devel] Renaming the MacRuby project

2011-04-03 Thread Thomas R. Koll
Am 03.04.2011 um 22:00 schrieb Ben Rimmington: > On 3 Apr 2011, at 18:33, Johannes Fahrenkrug wrote: > >> I like the name MacRuby :) >> NSObject is also still called NSObject although NeXTStep hasn't been >> around for a long time. > > I don't hate the name MacRuby, but I thought it might be co

[MacRuby-devel] a new game: Sirtet

2011-04-01 Thread Thomas R. Koll
Hi Everybody, After I failed to get box2d or chipmunk running in last week's game I started a new one today, similar in idea but without that bloddy physics engine. Sirtet it's called and basically that russian game in reverse. Download etc: https://github.com/TomK32/Sirtet ciao, tom PS: The

Re: [MacRuby-devel] looking for ruby-sher syntax

2011-04-01 Thread Thomas R. Koll
Am 01.04.2011 um 14:54 schrieb Eloy Duran: > Code works for me, so it's not really clear to me which #transform > method you are missing. Regarding the style, I prefer to use > parenthesis, which makes it a bit clearer. I didn't mean functionality, just the style which looks more like objC than

[MacRuby-devel] looking for ruby-sher syntax

2011-04-01 Thread Thomas R. Koll
Hi, I just used a little transformation in a new game (pic [1], demo later) and wrote this which looks rubish and not so ruby-sh: transform = NSAffineTransform.transform transform.translateXBy 20, yBy: 20 # looks ugly transform.concat The MacRuby examples are all like this, and #translate d

Re: [MacRuby-devel] MacRuby-devel Digest, Vol 37, Issue 51

2011-03-31 Thread Thomas R. Koll
Am 31.03.2011 um 10:26 schrieb Jean-Denis Muys: > > I will be blunt: stay away from MacRuby and go with Objective-C. I say, if you don't know either Ruby or Objective-C yet, stay away from MacRuby. All those ruby dev who like me are most likely coming from webdevelopment, dive into this new wor

Re: [MacRuby-devel] Creating an Objective-C bundle to use with MacRuby

2011-03-29 Thread Thomas R. Koll
Hi Martin, Something else I stumbled over when changing build options: "Symbols hidden by default" must be no GCC_SYMBOLS_PRIVATE_EXTERN = NO Am 29.03.2011 um 09:30 schrieb Martin Hawkins: > Thomas, > I don't understand why you think I forgot the .m file - as I said - I > followed Matt's instr

Re: [MacRuby-devel] Creating an Objective-C bundle to use with MacRuby

2011-03-28 Thread Thomas R. Koll
Hi everybody, I have to bring this up too as I'm stuck in the same problem. Unlike Martin I didn't forget the add a .m implementation for the library I want to use (Box2D in my case) but then I only get a different error: ~/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug $ macruby -e 'require "l

Re: [MacRuby-devel] 0.9 update

2011-03-25 Thread Thomas R. Koll
schrieb Laurent Sansonetti: > Hi Thomas, > > Yes that would be awesome! Please file a new ticket and attach your sample > there, and we will review and add it to the samples repository :) > > Laurent > > On Feb 23, 2011, at 12:25 AM, Thomas R. Koll wrote: > >>

Re: [MacRuby-devel] 0.9 update

2011-02-23 Thread Thomas R. Koll
Great timing, I've switched from 0.8 to edge just a few days ago due to a bug that was fixed two days after 0.8 came out. :) Btw, can I contribute an example of a StatusBarMenu with a custom view in one of the menuitems? ciao, tom Am 22.02.2011 um 23:20 schrieb Laurent Sansonetti: > Hi guys,

[MacRuby-devel] require [was: [ANN] The Flying Camera (game)]

2010-12-17 Thread Thomas R. Koll
Am 16.12.2010 um 01:58 schrieb Matt Aimonetti: > FYI I'm getting a few error messages: > > unknown: warning: already initialized constant MIN_SPEED > unknown: warning: already initialized constant MAX_SPEED > unknown: warning: already initialized constant MAX_TURN > unknown: warning: already i

Re: [MacRuby-devel] [ANN] The Flying Camera (game)

2010-12-15 Thread Thomas R. Koll
Am 15.12.2010 um 02:03 schrieb Laurent Sansonetti: > (I noticed that the Xcode project has a reference to a README file which > doesn't exist in the github repository. You may want to fix that.) Right, renamed it for github. > Congratulations for grabbing the prizes! > > Would you mind if we

[MacRuby-devel] [ANN] The Flying Camera (game)

2010-12-14 Thread Thomas R. Koll
Hai, I hope it's okay to show off with our little game on the mailinglist. Over the weekend we participated in a contest at the Super Gamedev Weekend at the metalab[1] in Vienna. Against the hard competition of games developed in Objectiv-C (for the iPad), pygame, HTML, Flash and even C++ (the onl