Laurent,
>>> Could you enter "thread apply all bt" into the debugger shell and paste us
>>> the result?
>>
>> Here it is. I don't understand much. The only information I can add is that
>> thread 4 do not systematically appear. Besides that, the backtraces are
>> consistent.
> [...]
>
> I lo
Salut Julien,
On Dec 19, 2009, at 12:17 AM, Julien Jassaud wrote:
Bonjour Laurent :)
Awesome! I would love to ship these as part of the MacRuby samples
once they are completed :)
Soon, hopefully !
Could you enter "thread apply all bt" into the debugger shell and
paste us the result?
The first thing I did to learn Macruby was to port the Ruby Rocks
tutorial (http://www.rubycocoa.com/ruby-rocks). It is here if anyone
is interested: http://www.lastobelus.com/uncategorized/ruby-rocks-ported-to-macruby
(I kept playing for a while after finishing the tutorial, so my
version
Bonjour Laurent :)
> Awesome! I would love to ship these as part of the MacRuby samples once they
> are completed :)
Soon, hopefully !
> Could you enter "thread apply all bt" into the debugger shell and paste us
> the result?
Here it is. I don't understand much. The only information I can ad
Bonjour Julien,
On Dec 18, 2009, at 4:54 AM, Julien Jassaud wrote:
Hello to everyone,
I tried to port two OpenGL sample code examples from the ADC in
MacRuby ( and plan to port some more ). You can find both projects
here : http://github.com/sojastar
Awesome! I would love to ship these a