There may be a better way to do this, or it may be a bug, but I found
this fixed the issue for me when I encountered it.
1. Create you application Archive
2. Navigate into the Archive and find your Application .app bundle in Terminal
3. Execute the following command: codesign -f -s "3rd Party Mac
THANK YOU DANIEL!
I think that's done it! Unless Apple's servers are on the blink - cos it's been
about 15 minutes since the upload and it's still saying 'Upload Received'
(usually turns to 'Binary Invalid' within a minute or so).
If the app gets accepted into the store I will be su
I'm glad I was able to help! That one took me weeks to figure out :)
dw
On Jun 13, 2011, at 6:24 PM, "[email protected]" wrote:
> THANK YOU DANIEL!
>
> I think that's done it! Unless Apple's servers are on the blink - cos it's
> been about 15 minutes since the upload and it's still
Yes, that's the hope/plan.
- Matt
On Sun, Jun 12, 2011 at 11:32 PM, Pavlos Vinieratos wrote:
> hello. will Xcode have a macruby debugger at some point, like ruby in
> steel?
>
> thanks
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> [email protected]