i/c/cs/xcode/Hard Platformer"
>/usr/bin/codesign --force --sign "3rd Party Mac Developer Application:
> Elliot Temple"
> "/Users/curi/Library/Developer/Xcode/DerivedData/Hard_Platformer-bffekhylxcfntifvgtzszieplvfm/ArchiveIntermediates/Deployment/InstallationBuildProd
o I'd advise against planning too much upfront. Try stuff out. Write a
simple app each way before committing yourself to any big decision. It's not
too hard to get started and understand your options better.
Hope that's helpful. I'm sure some other people here k
ontents/Frameworks/MacRuby.framework/Versions/Current/usr/lib/ruby/1.9.2/net/smtp.rbo
> is not signed, the signature is invalid, or it is not signed with an Apple
> submission certificate. Refer to the Code Signing and Application Sandboxing
http://curi.us/1538-macruby-and-the-mac-app-store
Got my game in the app store. Hope these notes help others get things working
too.
-- Elliot Temple
http://beginningofinfinity.com/
___
MacRuby-devel mailing list
[email protected]
target:self,
selector:'doTick:',
userInfo:nil,
repeats:true
NSRunLoop.currentRunLoop.addTimer @timer, forMode:NSModalPanelRunLoopMode
NSRunLoop.currentRunLoop.addTimer @timer, forMode:NSEventTrackingRunLoopMode
-- Elliot Temple
http://beginningofinfinity.com/
___
macruby-and-the-mac-app-store
-- Elliot Temple
http://beginningofinfinity.com/
___
MacRuby-devel mailing list
[email protected]
http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel