[EMAIL PROTECTED] wrote:
> Hi,
>The Meamo tutorial states that we should use
> [sbox-SDK_PC: ~] > app-installer-tool install application_i386.deb
>
> But the command app-installer-tool cannot be found.
> Did someone know it?
[sbox-SDK_PC2: ~] > apt-cache search installer
osso-application-ins
Hi,
> If I comment the "uses" lines, it can compile, and execute well after
> move to 770. But if gtk2 is imported in, it also compile, and don't
> execute on 770, just reporting:
> /bin/sh: ./test: not found.
This kind of an error comes usually when your binary is missing
one of it's dependent
2006/6/13, Brad Burleson <[EMAIL PROTECTED]>:
Hi!
I'm trying to build a kernel for the 2006 beta release as per the wiki here:
http://maemo.org/maemowiki/HowTo_KernelCompilation
Can anyone tell me if
1. The correct repository addresses for the kernel sources? I've used the
default settings
Hi,
The Meamo tutorial states that we should use
[sbox-SDK_PC: ~] > app-installer-tool install application_i386.deb
But the command app-installer-tool cannot be found.
Did someone know it?
Br,
Hantao Cui
Software Engineer
TietoEnator
Telecom & Media
Direct +86 (0)10 8422 1188 ext. 124
Mobile
Hi, all
I am using Freepascal to write program for maemo/nokia 770. It worked
well for internet tablet 2005. Now the internet tablet 2006 came out so
I update my 770 to the new system. But finally, I found my program
doesn't run on IT2006 (I simply run my program under xterm.)
I test with a
Hi!
I'm trying to build a kernel for the 2006 beta release as per the wiki here:
http://maemo.org/maemowiki/HowTo_KernelCompilation
Can anyone tell me if
1. The correct repository addresses for the kernel sources? I've used the default settings as well as a few guesses (since the article
I've had success recording audio with an external usb microphone using
arecord and also a python alsa module. I haven't had a chance to
install the new image and try out the internal mic. And I won't have
time untill next week. But come next week, getting the internal mic to
record is the first th
Subject: Re: [maemo-developers] ObjC support in the devkit ?
Date: Mon 12 Jun 2006 22:17
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED], "Catalin Climov" <[EMAIL PROTECTED]>
Hi,
could you please post my message, I have some problems
with the access and my question is pretty urgent.
Thanks,
Dari
On 6/12/06, Catalin Climov <[EMAIL PROTECTED]> wrote:
Hi,
Is there any chance of including support for Objective C in the current/future
versions of the devkit ? I'm not talking about API bindings here, just
compiler support for objc (the current compiler seems to only support c and
c++) as wel
Hi,
Is there any chance of including support for Objective C in the current/future
versions of the devkit ? I'm not talking about API bindings here, just
compiler support for objc (the current compiler seems to only support c and
c++) as well as the associated headers and libs.
Thanks,
Catali
Larry Battraw wrote:
Hi Frantisek, the dependencies are shown if you click the details
button after a failed install. In this case you need
libvte4_0.11.13-3osso1_armel.deb,
libvte-common_0.11.13-3osso1_all.deb, and libncurses5_5.4-3_armel.deb.
These are also available from the pool, although t
"ext Guillem Jover" <[EMAIL PROTECTED]> writes:
> You could start by dropping debmake, which is considered obsolete and
> is going to be removed soon from Debian. =)
Never touch a building package... :) I am not using debmaker in my
main packages as far as I know, only in some trivial ones, but I
Hi Frantisek, the dependencies are shown if you click the details
button after a failed install. In this case you need
libvte4_0.11.13-3osso1_armel.deb,
libvte-common_0.11.13-3osso1_all.deb, and libncurses5_5.4-3_armel.deb.
These are also available from the pool, although they are filed by
the n
Hey Marius,
On Wed, 2006-06-07 at 13:03:35 +0300, ext Marius Vollmer wrote:
> Jussi Kukkonen <[EMAIL PROTECTED]> writes:
> > (any Nokia packaging people reading this may also volunteer now ;)
>
> I could attend Lars' tutorial, to correct my own cowboy approach to
> Debian packaging and just be th
Hi all,some months ago I switched to an AMD64 based PC for all my development activities; I used Scratchbox 1.0.1 packages built for a 64bit architecture found at www.rahkonen.org
,as their author said that the (former) Maemo official Scratchbox version (0.9.8.5) hasn't worked for him under a 64bit
Hi,
Ferenc Szekely wrote:
> We are working on a Debian repository where developers will be able to
> upload their packages. Some guidelines on packaging will be provided,
> but it is work in progress, so not much to talk about it at this stage.
good to know it is in the queue, i'm convinced users
ext Devesh Kothari wrote:
> ext Florian Boor wrote:
>
>> Hi all,
>>
>> is there a plan for an official feed for binary packages from external
>> contributors? That would make software installations much easier for
>> an average
>>
> Yes. Work in progress but close. Ferenc could possibly provide mo
Eero Tamminen wrote:
Hi,
Well in older system it was not essential if you kept the name of
application same as the name of desktop file or Exec field or whatever.
It simply worked without it.
Only for Gtk programs. Gtk sets the WM_CLASS automatically to
the binary name. For SDL programs the
Hi,
> Well in older system it was not essential if you kept the name of
> application same as the name of desktop file or Exec field or whatever.
> It simply worked without it.
Only for Gtk programs. Gtk sets the WM_CLASS automatically to
the binary name. For SDL programs the SDL_VIDEO_X11_WMCL
Frantisek Dufka wrote:
Another issue is that the menu item did not appear after package
installation but only after device reboot. Am I supposed to refresh the
menu in some postinstall script? If yes, how?
Workaround for this is to run
Control panel->Task navigator->Organize->Done so it seems
On Mon, 2006-06-12 at 10:26 +0300, Tommi Komulainen wrote:
> On Mon, 2006-06-12 at 09:02 +0200, ext Frantisek Dufka wrote:
> > I'm using shell wrapper similar to the one documented here
> > http://maemo.org/maemowiki/GameDevelopment#head-c91f345718121fbd009c639728f9de0104308789
> > The application
Tommi Komulainen wrote:
On Mon, 2006-06-12 at 09:02 +0200, ext Frantisek Dufka wrote:
I'm using shell wrapper similar to the one documented here
http://maemo.org/maemowiki/GameDevelopment#head-c91f345718121fbd009c639728f9de0104308789
The application starts fine but there is no icon.
From that
On Mon, 2006-06-12 at 09:02 +0200, ext Frantisek Dufka wrote:
> Hello,
>
> were there any changes in handling of taskmanager icons for non-DBUS
> apps (those without service)? Similar .desktop file worked fine in IT2005:
There were some but I don't know the details.
> I'm using shell wrapper s
Hello,
were there any changes in handling of taskmanager icons for non-DBUS
apps (those without service)? Similar .desktop file worked fine in IT2005:
[Desktop Entry]
Encoding=UTF-8
Version=1.0
Type=Application
Name=ScummVM
Exec=/usr/games/scummvm
Icon=scummvm
X-Icon-path=/usr/share/icons
X-Win
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