Hi,
sure, I was thinking of porting my own code! To be more exact, I would
like to distribute my code (with no forain GPL code involved) under GPL
for maemo and commerial for the ipod touch!
Detlef
Am Samstag, den 20.12.2008, 20:32 +0100 schrieb Till Harbaum / Lists:
> Hi,
>
> the first thing y
Hi,
the first thing you should do is to read a little bit about the licenses
involved. SHort version: Most maemo software comes under GPL
which requires yyou to not limit redistribution. The iphone
shop limits redistribution.
So a port of an existing app will likely cause licensing issues.
Till
Hello!
bluez-utils 3.28-0osso7 in the SDK repository is a costly mistake. We
sincerely apologize for the pain this has caused. We have tried to rectify it
on Friday. But apparently, its source is still not pointing to osso6 version.
As soon as this is fixed, I will post here again.
Regards,
Thank You to Nokia. Bluez-utils 3.28-osso6 appeared on Friday and I'm
doing the required fixes to my packaging now. (apt-get update doesn't
see it so the "Packages.gz" generator probably hasn't seen it or
something is still cached as apt-get source still pulls osso4).
"premake" can be used in Maemo scratchbox ?
http://premake.sourceforge.net/
http://www.scratchbox.org/
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Hi,
I think of programming some little applications (strategic games as
kalaha) for maemo. I would love to compile (nearly) the same source for
the ipod touch (or the iphone) later.
I have some experience with the maemo plattform (VNC viewer) but only
read some general articles about iphone devel