Re: [maemo-developers] HW accelerated pixel doubling in SDL games

2005-11-07 Thread Clemens Eisserer
Thanks! > It's useful for games which requires more drawing speed than with > 800x480 res. This is just again speed vs high res dilemma. If your game > doesn't update while screen at time (in terms of SDL this means you use > SDL_UpdateRect() functions instead of SDL_Flip()), you probably should >

[maemo-developers] HW accelerated pixel doubling in SDL games

2005-11-07 Thread Kuisma Salonen
Hello everybody, there is added to wiki how you could this: https://maemo.org/maemowiki/GameDevelopment It's useful for games which requires more drawing speed than with 800x480 res. This is just again speed vs high res dilemma. If your game doesn't update while screen at time (in terms of SD