Thanks!
> It's useful for games which requires more drawing speed than with
> 800x480 res. This is just again speed vs high res dilemma. If your game
> doesn't update while screen at time (in terms of SDL this means you use
> SDL_UpdateRect() functions instead of SDL_Flip()), you probably should
>
Hello everybody,
there is added to wiki how you could this:
https://maemo.org/maemowiki/GameDevelopment
It's useful for games which requires more drawing speed than with
800x480 res. This is just again speed vs high res dilemma. If your game
doesn't update while screen at time (in terms of SD